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A jam submission

Umblight (Post Jam)View game page

An RPG rogue-like, where you combine cards to defeat your enemy.
Submitted by Kristoff Red (@NitroGenStudios) — 2 hours, 4 minutes before the deadline
Rated by 6 people so far
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Umblight (Post Jam)'s itch.io page

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What would you like feedback on?
The tutorial
Artstyle of the 2D sections
General experience

What did you update?
The patch notes are on the game page at the bottom (version 1.2a)

Name of updated upload (if downloadable)
1.2a

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Comments

Submitted

Very good and visually polished game!

1) Tutorial - I really liked your take on a tutorial, very clever. One thought though - I understand, that this is intentional and should be clear to me, but I missed some sort of "you are correct" label when I did things right.

2) Artstyle - really like that one, I don't know how you did this, but it is stunning. Nothing helpful to add here from my side.

3) General experience - sadly this is not my type of games, and first time I played it without tutorial and did not understand most of the gameplay. But tutorial really helped me (but still I died in the end :D )

Nice job!

Developer
  1. I could try doing that, thanks!
  2. I actually have a video about how it works (kinda)
  3. Thanks for playing anyway!
Submitted

Nice game. I wished I understood the rules a little bit better, especially how damage is dealt and life is lost. Several times, I lost some life (and the game) when I thought I shouldn't have because my cards had much higher stats than my opponent. That being said, I don't usually play these kind of games so it's entirely possible that I'm missing something obvious. I made it to the volcano (but not to the top) and played in normal.

Anyway, I think it already looks and feels really nice and it has an interesting weird and otherworldy atmosphere. Good job :)

Developer(+1)

Good job for reaching the third area and thanks for playing!

Submitted

Really fun game, I enjoyed it. Made it to volcano boss, but that fight is near impossible compared to everything else that came before. I believe its a good base for a great game, all you have to do is expand upon it now. Good luck!

Developer

Yep that's what I'm doing for the steam demo!
Thanks for playing ❤️

Submitted(+1)

Loved this. Really reminded me of Inscryption.

The tutorial is good. My only feedback is you probably need to hold the player's hand even more. It took me a while to right click the card to use the light token, even though you had told me to a few texts earlier. I think Inscryption would have said explicitly "Right click the card" when I had to.

A few minor nitpicks: 

  • The rightclick tooltip text is off the screen when combining cards.
  • The light token thing stole all of my light tokens before I realised what was happening. I would suggest taking players to a separate screen and ask them to add the tokens and see the hearts popping up, then they can see what they are doing.
  • I would have liked to see the cards I was winning when choosing a reward. I was sad that I had to go and open my inventory.

All in all this is a great game and I can really see the potential.

p.s. BTW I had no difficulty beating any of the encounters. You might be able to make them a little harder. I hardly took any damage.

I found it was safe to presume that uncovered cards that the opponent had would only ever do 1 damage - perhaps increase the chance of those being 2 power or even a small chance they are 3 power.

Thanks for your comments on our game.

Good luck with Umblight <3

Aegis 🛡

Developer

Thanks for playing!
I quickly added that extra line to the tutorial, thanks for letting me know.

  1. Yep I need to rework the tooltip system sometime soon. It also becomes problematic when the card is in your hand at an angle and you try to read it.
  2. You're definitely right about that, I'll see what I can do to make it more obvious.
  3. The reason to why I didn't do this is a visual one. Showing the actual cards in 3D would make it really hard to read and would look bad because of the pixelation effect. This is why the cards are just "mystery cards", but I might give them tiers or something like that in the future. (or maybe text hints to what the card is? that could be fun)

I'm glad you found the game easy-ish!
Other playtesters before this update had a harder time with the game, but I think this shows that the tutorial is better now.

I'm currently working on the next version that will add a lot more depth to the 3D section of the game, and will make light a lot more useful currency that you'll be able to use in shops. There will also be some new rooms and a better story around the first boss.
If you're interested wishlist the game on steam so you'll get notified when the demo releases!