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Once More...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability - Mechanics | #2 | 4.800 | 4.800 |
Theme | #6 | 4.800 | 4.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really clever and well thought out design. I love the way you've tuned the player decision space to just the initiative area, with everything else randomised. Mathematically it comes down to a blackjack like (but with way more depth) risk calculation setup.
My only thought is around length. Because the lines can move forward or back, and the player can repair planes, the game has the potential to go on for a while. Like a real war I suppose. When playing the later, harder missions, I generally ended up going backwards, and got stuck in the middle for a while.
Mind you I'm getting very bad dice... 4 ground and 2 planes be like welp :p
Sorry for the late reply! Thank you for the comments! I say that's that's an accurate assessment. There is definitely a push your luck mechanic, but I tried to mitigate it by decision spaces of initiative, bonus for combining attacks, and being able to send planes back for repair. Thematically, I did want the back and forth to be a thing - but balancing it out so it wasn't to easy or too hard was a challenge! I totally see being stuck in the middle for too long being annoying. The game should go one way or another at a reasonable point. Thank you for mentioning your experience with that. This gets me thinking about ways to mitigate that.
And bad dice with 4 on the ground and 2 in the sky is not a promising spot to be in! I hope you gave'em hell :-)
would love some feedback from you on one my games if you have the time 😉
I'm hoping to be able to make to the print shop soon to get a lot of these game printed so I can start doing some rating. Yours will be included for sure!
Had a lot of fun playing Once more...
I felt the game was very immersive and streamlined.
Really enjoyed the initiave spaces and the feel of coordinating different attacks on the battlefield...and the dangers of it.
Quick and fun game!
Kudos to the designer. : )
Thank you! I'm so happy to see the game out in the wild and to hear you enjoyed it! Thanks for the photo :-)
What I like the most about this game - the front lines marker that are moved this or that way, depending on the player exploits. It is a simple thing but I have a fondness for games that show me the impact of my "input" within "the game world" :)
I tried out few different ideas before settling on "the front lines." I wanted to tie in WWI and the front making subtle shifts back and forth. Thanks for sharing that it helped with adding a bit of emersion in to the game world! I appreciate hear that :-)
Thank you for submitting your game to the jam. =)
Glad to be a part of it! I love the the theme and design constraints - thanks for hosting it!
You are very welcome.