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A jam submission

ImmortalisView game page

Enimies are immortal
Submitted by Borco (@BorcoRosso) — 9 hours, 35 minutes before the deadline
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Immortalis's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity + Theme#243.6503.714
Fun Factor#283.1583.214
Gameplay#283.0883.143
Music + SFX#323.0183.071
Visuals#343.2993.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really enjoyed this! The concept and use of theme is really nice. It was kinda hard to tell what was going to hurt me and what wouldn't but that sort of thing is quick to figure out. Nice job!

I got stuck in some regions of the first stage, the game seems to consider  a variety of elements for the next scenes. Controlling the character with A,W,S,D and shooting with the arrow keys is a good detail, thanks.

Submitted

I enjoyed myself riiiight up until the third death on that gauntlet-style section in the 2nd level - that's tough stuff! A bit tedious. I wasn't 100% certain of the order of operations for the doors and couldn't tell whether it was the buttons or the levers that controlled them. Good chiptune, nice palette and sprites!

Submitted

This is a cool concept! The relationship between lasers and doors was a little unclear at first, but once it clicked, it was a great mechanic! It feels like there is lots of room for new mechanics to interact with one another in future levels and stages. The second area was very intimidating, in a good way!

The color palette goes a long way towards giving the game a cohesive aesthetic! It evoked early Metal Gear Solid aesthetics, (for me!)

Submitted

Super strong submission! I loved my time with this game. Game mechanics are super unique and very fun to puzzle out. I think I’d like the camera movements a little more if instead of always being centered on the player, there was a “dead zone” to reduce eye fatigue.

Developer(+1)

Thankyou! If I could go back I would've tried to use cinamachine.  So that the camera focused on each room instead of the player. I definitely learned a lot from making the game.