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City Limits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity + Theme | #19 | 3.801 | 4.364 |
Music + SFX | #22 | 3.484 | 4.000 |
Visuals | #22 | 3.880 | 4.455 |
Fun Factor | #24 | 3.405 | 3.909 |
Gameplay | #26 | 3.246 | 3.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really, really badly want to see a high-level playthrough of this game. I feel like I don't ENTIRELY get it, and yet I am mesmerized by it. I understand that placing horizontally/vertically adjacent matching buildings create additional buildings - which has a really stellar audio-visual effect to it. (As a matter of fact, the entire game is delightfully juicy.) I just can't figure out how to plan my adjacencies to prepare for future turns.
As I was typing this review, something clicked in my head. I immediately went back and played again, and I think I get it! This one really crunches my brain in a cool way! I wish I could see all of the building combos in one place, for more efficient future planning - (but I guess that's what the screenshots are for!) I would also be curious to see how the scoring is calculated.
Your transitions between levels are fantastic - the way the tiles float and shift as individual pieces of the whole is really neat.
Thank you for playing and the detailed feedback! Yeah even now, my brain is confused by where I need to place tiles to get a combo so that needs a rework for sure. Right now scoring is very basic. 50 points for placing a tile, and 100 points if you combo two buildings, and then 50 points for every tile that's not a spike. But I juuuust implemented some chaining combos where you can plan out a huge group of buildings, and then when you fire off the first combo, the others fall in place. You can do that now but it doesn't give any extra points. But yea! A list to be able to see all available combos will be added :) Thanks again for the kind words!!
Incredibly calm and engaging. I played five times back to back! Didn't get the "difficulty spike" until the 5th go, but nice pun. Worth developing further and I know you are already! Very excited to see the end result.
Heey thank you for the kind words! I didn't even realize I made that pun haha! :D
Loved this! From the concept to the mood that you achieved. The juicy interface works very well to increase satisfaction of achieving a combo. I also loved the way that the game always tells you what you can do and never uses words. Its amazing!
Thank you for playing for the kind words!! I spent a lot of time on juice :D
This art is what I came to this jam for! such a good zen game. I didn't understand the scoring or the progress very well, but add a quick tutorial and its golden!
I do need a few bits to show what's what for sure. Thank you for the kind feedback and for playing!! :D
Wowww the animation and polish on this is so great. So much juiciness. That difficulty button is really cool and the floatiness of the board in general.
Thank you! I almost made a button that did nothing, besides being extra juicy. I figured that'd be too confusing so I made it the difficulty button :D
So far, the most interesting game I've tried! Top scores!