Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Three Sisters PlantrisView game page

Planting Puzzle Game
Submitted by Ric Haines Makes Games — 53 minutes, 42 seconds before the deadline
Add to collection

Play game

Three Sisters Plantris's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#23.6673.667
Theme/Limitation#43.8893.889
Overall#53.3703.370
Graphics/Animation#73.2223.222
Technical Implementation#83.3333.333
X Factor (overall enjoyment)#83.2223.222
Fun/Design#142.8892.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Size

Solo (1)

Will you continue work on the game after the jam?

Undecided

What tools did your team use to construct the game? (optional)
Unity, GIMP

Which art and audio did you / your team NOT create? (optional)
I used a Unity asset for the crops, got music from pixabay.com, and used AI to make the sky image (to save time!)

Which diversifiers did you use, if any? (optional)
"Educational"

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

nice! Good work

I like the soundtrack and was a bit sad that it ends when the run ends

The end screen text is educational, i liked it. I wish there was a way to both have the text and see the field i planted. And with the models of the vegetables 

Developer(+1)

Thank you very much! I like the idea of bringing back the crops so you can see your complete garden at the end - I had to clear them whilst playing as they got in the way of seeing the blocks/space behind, and the crops didn't look good from directly above. If I don't decide to go the way of having the blocks disappear after growing, as others have suggested on here, I'll definitely see about implementing your idea. Thanks again!

Submitted(+1)

That was an interesting twist on the good ol' tetris formula.

Having to juggle shapes, positioning and colors all at the same time was pretty tricky. I ended up with a score of 258, is that good ?

A relaxing game, would love to see an online leaderboard and a bit more mechanics to vary the game play (right now the game is a little bit long for what it is).

Nice jam game, good job ! 

Developer(+1)

Thank you! Yes, an online high-score table would be good and I might add that. I think your score is probably very good, actually. I think it's better than my playtests, though one does tend to try to break the game rather than score highly when testing during development!

Submitted(+1)

Really interesting twist on a classic, this game really challenges the player to think differently about the classic tetromino shapes, and cementing the eternal dominance of the I block yet further still. excellent work.

Developer

Thanks very much! :D

Submitted(+1)

The overall vibe was relaxing and pleasant. I enjoyed the theme of trying to combine the crops. I think it would have better replayability if space was freed up somehow and/or if there was more types of combos to create.  Maybe some sort of negative or positive modifiers? for example one of the 4 pieces in some blocks could contain a weed or fertilizer or something along those lines? 

Developer

Thanks for taking the time to play and for the feedback. I'm definitely thinking of trying clearing out 'grown' crop squares - then I think any squares above would need to fall down. I didn't want to add line-clearing like in original Tetris as that'd mean you could just, basically play Tetris and ignore the crop-growing aspect. I like the idea of the modifiers! Thanks again!

Submitted(+1)

The mechanic of Tetris shaped blocks and trying to align not the rows but instead the all three colors was a clever twist, though I wish there was visual of some sort showing what combinations were eligible for the plants to grow. This is probably just me but I took the "sister plants" as crops of the same color.

If you ever continue this I would suggest having the crops that do grow disappear or get harvested and like Puyo Puyo or Dr. Mario fashion have the crops above start to fall. I think it would allow for more complexity and replay-ability.

Developer

Thanks for your kind words and suggestions. I did plan to have a go at clearing the grown squares and have the ones above drop, but didn't give myself enough time. It's definitely possible that I'll add it at some point.  Cheers!

Submitted(+1)

Cool idea. I like that the scoring mechanism mirrors a real world agricultural strategy. I also like the laid back vibe.

That said, I was having a hard time understanding under what circumstances cells would sprout. Some kind of indicator might be helpful.

Thanks!

-Irish Ronin

Developer

Thanks for playing! I think some form of indicator would be a great idea, showing the tetromino where it will land and also which squares will grow. I'll consider adding that when I have a moment.