Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Ah, I had the same issue. The solution i found was to go to the hidden folder in your project `.godot/imported`. There you can sort all imports by size and see which ones are unnecessarily large. In my case, the largest file was the ambient sound something like 130mb, and just compressing that file solved the issue. Maybe something similar is happening on your end.

Glad to help, we're all here to learn and improve.

(1 edit)

Oh thank you for the tip, rn I'm away from my main computer but that'll definitely come in handy when I'm able to optimize my game.

I did it! The web version now works!