Broooo I tried it but it only works if the game is under 500 Mb, and idk how but my game is nearly a gigabyte. I think my game may be poorly optimized lol. Thx for the quick guide, it's def something I'll look into using for my future projects.
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Ah, I had the same issue. The solution i found was to go to the hidden folder in your project `.godot/imported`. There you can sort all imports by size and see which ones are unnecessarily large. In my case, the largest file was the ambient sound something like 130mb, and just compressing that file solved the issue. Maybe something similar is happening on your end.
Glad to help, we're all here to learn and improve.