I like the idea of escape rooms! There's so much you can do with them in terms of gameplay, pacing, theme etc. Unfortunately in my first playthrough I found the key and won the game within the first 10 seconds! Maybe I'm Lord Speedrun supreme :)
For escape rooms, you'll want more than the one item. You can create a sequence of events that unlock as you collect each item. Maybe there's some allegory (hidden meaning) in your level that the player must work out. Get creative and have some fun with it, beyond the win condition! A lot of the time it's the experience we're after, not necessarily beating the game
Looks good, but was a bit short. Maybe some layering mechanics where you do one thing that leads to another and then the key would be nice for diffculty and sap more time from the payer.
Comments
I like the idea of escape rooms! There's so much you can do with them in terms of gameplay, pacing, theme etc. Unfortunately in my first playthrough I found the key and won the game within the first 10 seconds! Maybe I'm Lord Speedrun supreme :)
For escape rooms, you'll want more than the one item. You can create a sequence of events that unlock as you collect each item. Maybe there's some allegory (hidden meaning) in your level that the player must work out. Get creative and have some fun with it, beyond the win condition! A lot of the time it's the experience we're after, not necessarily beating the game
Looks good, but was a bit short. Maybe some layering mechanics where you do one thing that leads to another and then the key would be nice for diffculty and sap more time from the payer.
There could be more to interact with to give more difficulty other than that this game has got some good potential.
The game visual looks really good but it seems too short and easy as the key is in the same place every time and there's only 3 places you can check.
Looks and works well, but the key is in the same place all the time. It would be nice if the location was randomised.