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mandar1jn

49
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1
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6
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A member registered Apr 06, 2019 · View creator page →

Creator of

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The embodiment of "well yes, I do love me some anima and baseball". Fun game

By far one of the best games in this jam. Really hoping you turn this into a full game somewhere in the future. My death count was 32 with a time of 8:23

I like the look of the game. The replenish double jump could pop a little more maybe. Spent 3 minutes in the first room that has it. Sadly, I often had more a feeling of "this should not be this thight" then of "that was close"

Has potential, but the randomness makes it quite frustrating and makes it so impossible situations arrise quite often

Funny little game with a plot twist ending.

Quirky little game. When in customise and while selecting a game mode, feedback on the fact that you have to buy things would be appreciated.

Great conecpt. Performace was slow and music was choppy, but my laptop has had issues with performace on other games too, so I can't blame you for that.

Fun little game. Definitely would have liked some more level. Nice turning animation for the player. Acceleration and deceleration feel a little slow

Short and very sweet. And indication that you need to return to your house once you have all the assets would be appreciated

Neat game. Only being able to wall jump while falling is a bit unintuitive though

Love the game. Definitely think the bomb should play something of a sound effect when dropped though

I totally agree. It was planned, but cut because of time constraints

I love the looks of the game and it's fun for a short while.

great to hear that. Me and my brother did not expect to get these comments given the amount of time we spend on it. Tell your kids I’m happy they liked it. I got all my 6 nieces addicted. 

I’m sorry for the mouse issue. It’s an effect of raylib not recognising a mouse button being released when going outside the window. Could probably have been fixed, but was discovered very last minute. 

Thank you :)

it was fine during the dialogue but always bad during gameplay

Love the music. At first it was quite unclear that the grey line was the start and not a barrier. Overall, quite a good use of the theme.

Never seen a game like this. Also, you destroyed my dream :(

A windows laptop with a GTX 980M and a intel i7-6500U. It did not let it affect my rating as mobile worked fine. The console spit out a lot of shader related errors

I like the sassy plants. The game huwt my feewings at the end :(

I very much like the tactical layout. The game feels repetitive after completing 1-2 rounds. Bullets also often just fly through enemies.

I very much like the tactical layout. The game feels repetitive after completing 1-2 rounds. Bullets also often just fly through enemies.

I like the art style. The game itself is pretty lacking in terms of actual things to do. It feels a lot like a walking simulator. There is definitely potential here.

Fun mechanic. I like the movement. It feels like after ~30 seconds it does not get any harder

Nice music and the cars look nice. Sadly, I felt like brute-forcing worked better than carefully timing everything.

The game has quite an interesting concept. Sadly, it suffers heavy performance issues. At least for me.

I see the concept, but It's not really enjoyable. Definitely not if you get a red filter over your screen that does not go away after dying once

The game in it's current state is unplayable. Whatever I do, the ball won't move

yeah. I agree. Sadly we did not have time for more levels. 

thank you :)

The slow down mechanic is kinda handy, but also obnoxious when you don't want to use it and I don't really see the theme reflected in the game. The spell mechanic is very innovative though.

Just want to congratulate everyone who finished and submitted a game.

Update: There are now a total of 2 levels in the game

Thank you. Currently working on levels.

It's still a work in progress. Currently adding art.

Thank you for this short yet beautiful game