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Unruly King: Let's save a princess! Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #2 | 4.000 | 4.000 |
Overall | #3 | 3.771 | 3.771 |
Potential (Vision) or Improvement (Revival/Revision) | #3 | 4.143 | 4.143 |
Music/Sound | #4 | 3.714 | 3.714 |
Fun/Design | #5 | 3.286 | 3.286 |
Graphics/Animation | #6 | 3.714 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really enjoyed the characters and the way you tell the story. The combat drags on for too long imo, but maybe I'm just impatient to see the story continue. I feel you shouldn't go too deep with the combat; keep it simple and in support of the story and characters. I have a crush on mom. XD
Watch me play your game here!
Thank you for playing!
Honestly the combat is what I have the least fun doing, but I wanted to push myself to try something new. I think it's not working for me because I keep thinking of combat in terms of the JRPGs I love, and not in terms of the visual novels I'm use to making. Fixing this is going to take a lot of innovation in the way I think.
I'm glad you like the story! I'll watch your video later tonight. Thank you for your feedback!
I'm so glad you chose to revise this game because I was drawn in by the story and the characters back during turn-based jam. You have certainly improved it and I hope you will continue to do so. As it sits, the fights take too long and aren't very interesting. The UI during the fights is sound once you figure out how to use it but not intuitive. I'd love to see the Mom character teach us the UI explicitly. The potential in this project is vast. Do keep at it!
I'm so glad you chose to revise this game because I was drawn in by the story and the characters back during turn-based jam. You have certainly improved it and I hope you will continue to do so. As it sits, the fights take too long and aren't very interesting. The UI during the fights is sound once you figure out how to use it but not intuitive. I'd love to see the Mom character teach us the UI explicitly. The potential in this project is vast. Do keep at it!
thank you for playing!
The mom fight is meant to be a tutorial... eventually. I've just never done a tutorial before, so I'm having a time of it fitting the thing into the battle. I didn't want to make it a scripted fight, but I may have to.
My plan in to implement tooltips to help with the battle UI and to add more movement to the battle sprites. I want to give them all attacking and damage animations. I also plan to make the battle effects more flashy, hopefully the changes will make the fights more interesting.
Thank you again for playing. All your feedback is extremely helpful in knowing what areas I should tackle first. This is a game I plan to see through to the end!
Kinda boring, to me it's just click click repeat. Not really any startegy involved at the moment. The game has potential though! Good luck!
Thank you for playing. This is just a prototype at the moment.
My plan is for there to be more strategy with the addition of more characters.
I though having two heroes in the last battle would introduce some strategy, but I suppose I made the bandits too easy.
Again, I really think this game could be awesome, and I think more characters would be the perfect thing for this!
Wow what a game and it's made on python GG, i'll keep looking for an update ^^
Sorry for the late reply! I took a break from the computer for a few days.
Thank you for playing and for your kind words! I plan to work on this every other month, so the next update should be late January to early February.
(Assuming I don't get sidetracked by other game jams as I tend to ^^;)