Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Skelly's Skullball Tech DemoView project page

Foundational demo for a one-dimensional roguelike dodgeball in hell!
Add to collection

Play skullbrawler

Skelly's Skullball Tech Demo's itch.io page

Results

CriteriaRankScore*Raw Score
💀 Body#83.5713.571
✨ Soul#153.5713.571
💖 Heart#163.4293.429
Overall#163.3573.357
🧠 Mind#232.8572.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What did you revive?
Skelly's Skullball - Dodgeball in hell against monsters

Did you use any modifiers? If so which?
Don't think so?

What was your goal? Did you succeed? Any noteworthy lessons?
Goal was to make a fun game in UE5. Haven't succeeded yet but on our way.

Who all worked on your submission?
Chris Hahn, Dak Johnson, Max Harris, Adrianna Simons, Joel Wakefield, Boz, Chek, Farris Swisher, Joe (jopo), Andy Vo, David Bokser

Did you use any noteworthy assets in your project? If so what?
yes going to add a major list

Blender geonodes for rocks
Materials

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Neat game, i enjoyed it! The visuals and music were great and I think you nailed the idea of spooky dodge ball. I feel like a tutorial for the controls would be really helpful as well as an aim assist for throwing. 

Submitted

I couldn't hit any guys but that's okay, I love these guys and don't want to hurt them

Submitted

So much *style* I can't even handle it. Sexy as always, very nice!

Submitted

Hey! This is Jana and Ben.

Really cool visuals, nice music vibe!

I think it would help having some form of aim lock/ assist in the game, and maybe some hit feedback later down the line. We would loooovee to have a dodge button haha

Great start, good luck with developing the game further! Loved seeing the concept art in discord! 

Submitted

The music and vibes were cool! I'm not sure if I was playing it correctly? I couldn't go past the first room with the monster. I wasn't sure how to win, but I loved the way it felt to throw the skulls! Great job everyone. 

I love the vibe - great visual aesthetic and music to pair. Roguelike elements sound awesome for a game like this!

DeveloperSubmitted

YEAAAAAAAH BABY