Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Vampire KingView game page

2d Roguelike for "Roguelike Jam 5"
Submitted by towcar — 1 day, 7 hours before the deadline
Add to collection

Play game

Vampire King's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.1674.167
Visuals#14.1674.167
Theme#23.8333.833
Overall#23.7363.736
Innovation#33.5833.583
Replayability#33.4173.417
Audio#53.2503.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This plays very much like a puzzle-game, which is nice, but there were a lot of times the random generation got me stuck in unwinable positions. I did manage to reach and get killed by the boss, though.

Overall, it's nicely polished. Art may be simple, but it's easy to see what's what and where things are.

I managed to get myself two iron knives, but I don't think it did more damage than if I only had the one.

Developer

Sorry about the bugs you found, if I was going to develop the game more this would be great feedback. The duplicate weapons shouldn't stack, and I definitely should have either made that weapon not appear again, or to put a "already owned" text somewhere. The unwinnable position one especially sucks, next game jam I'll have to recruit some friends to help playtest before I do my final submission.

Thanks for playing!

Submitted(+1)

I also really enjoyed that each villager had a different info text ^^

Submitted

Cool style, like in baba is you. I like that. There is also replayability. In general, simple and angry. The movement is great and the combat is cool too. But the level, as I understand it, is non-randomly generated and pre-installed. But I did not understand how this is related to the topic of jam.

Developer (1 edit)

Hey klim glad you liked it. For the randomness the pathing through the level, and monster/villager/trap groups that exist in each room, are randomly generated every level. However the corners and the center are always a square shape, as my last  attempted rng design had too many bugs, and I had to revert it down sadly.. but yeah the levels have a few patterns. The world is technically 9 sectors with three different generation scripts that had scaling potential. 

As for the topic of the jam, the interaction with the villagers is the two sides of the same coin. Killing villagers to gain health or sparing them to gain gold. On top of this, the objective of being their hero, but having to kill them to progress sort of helps to express this idea. To be the hero you must also be the villain. Thats what I was aiming for anyway, I found this theme quite difficult to brainstorm. But thanks for playing!

Submitted(+1)

This was really nice, felt great and was fun to play. Great game!

Submitted(+1)

All the stars.

I bought the Nothing.

Would get rick rolled again.

Developer

Heck yea! So glad you found the easter egg. I also just realized I never even once tested buying the Nothing, glad it didn't break the game ha ha

Submitted(+1)

Very polished, feels good to play, loved the tone of the game. Amazing job !

Submitted(+1)

Your game was very polished! It felt nice to play.
Took me 4 attempts to kill the evil vampire king. (i ate some people)