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Tower of Mana's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.235 | 4.235 |
Replayability | #3 | 3.118 | 3.118 |
Theme | #3 | 3.412 | 3.412 |
Audio | #6 | 3.353 | 3.353 |
Overall | #7 | 3.245 | 3.245 |
Fun | #9 | 2.941 | 2.941 |
Innovation | #21 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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wispy5665
Optional theme
Once you finish the level, you go back to the beginning. Randomly generates rooms to be endless. Post your high scores! :D
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Comments
A lot of the critique I got have alredy been mentioned by others, but I found this game very dark. That, coupled with keeping the camera close to the player made it hard to see a lot of the enemies before it was too late.
I kept forgetting that I could teleport, which made me die to being swarmed by enemies way too many times. Maybe if it was tied to one of the item slots instead of a separate key that I would have to remember. Or maybe I'm just bad at video games :P
Excellent graphics and I like the variety of enemies. Great atmosphere. I did not quite understand the difference between the weapons, so giving them some stats/info would be cool I think. Well done!
Thanks! Each weapon has a different special attack also we wanted to add weakness and resistances but didn't have time. We will in a future
Looks and sounds great!, Combat feels good although the sword seems a bit useless compared to the staffs and got in the way of my cycling but other than that great job!
Thanks! Yeah we didn't really have time to do anything with it like give it its own charge attack, it's more so there for the sake of having a melee right now lol. But we'll keep working on the game after voting closes so if you have any ideas for it let us know!
This is visually very nice!
it's hard to tell the differences between the weapons/why they should be used.
the music is nice but it could use some more sfx.
overall, great job!
Thanks for the comments! Each wand has a different special attack. If we had more time we would have made enemies vulnerable to some elements and resisitent to others. We will include that in a future update
Hey, cool game!
Congrats on the awesome submission, I loved the overall atmosphere.
Just though that it could be a little easier in the beginning :)
Thanks!
Overall great job, especially for a team of two! I really like the art/animation style and I think you've got a solid gameplay foundation here. From a sound design perspective I would say there could be a few improvements:
- sound effects overall could be a little louder, it's difficult to hear them over the music, so lowering the music volume or adding a volume slider for music and/or SFX would be nice
- having the following sound effects(or making them louder/more audible if they're in the game) in this order of priority would IMO help make the game feel better to play and more polished: a cue for the attack charging up/finished charging, enemy attacks, enemy movement/agro(vocalization), teleport charging and ready sounds. weapon switching sounds, ambient sounds.
this could be a solid start for a project outside of a jam, well done.
Thank you! We will definitely work on it!
thank yoou! Yeah we definitely were planning on having a lot more audio wise but as we couldn't find an artist for our team I ended up using a lot of my time on that since I'm not super quick w art. But we're definitly gonna add all the things we didn't have time for so check back later ♡♡
Job well done! At the request of the developer, what needs to be improved:
1) The character’s speed is too high, the game as a whole is rhythmic, but it seems that it is better to reduce the speed a little, both for the character and for the enemies.
2) Jump towards the mouse pointer, I think it’s better to change it and jump towards the direction of the character’s movement, I think it will be more convenient.
3) More action! The game is too difficult because the reload time is too long.
4) Why take away mana for jumping? It seems to me better to take away mana for using special weapons (all staves), and not give the player the opportunity to use them immediately from the beginning of the game, but hide them in chests or something like that. I've been using a red staff since the beginning of the game and I don't need another weapon because I think the red staff is the most effective.
5) The sounds in the game need to be made louder and the background music quieter.
6) And lastly, of course the game is a roguelike, but you took it too seriously)) starting the game from the beginning is not very fun after completing several levels.
In general, this is all I saw during the game, I like the music in the game, the graphics, the atmosphere. I wish you not to abandon the project, develop it and make it even more interesting and better!
Thanks a lot for your comments! We will keep working on it after the jam!
Let us know any bugs you guys find! We are planning to add in all the things we wanted to but couldn't and clean it up a bit more and expand, maybe add some plot and mechanics.
Thanks for making this game! I had a lot of fun playing it.
The pixel art, lighting, and magic attacks were especially impressive. It's clear you put a lot of effort and talent into it. The whole roguelike experience was fantastic. Well done!
Btw. I would add into the info bar that you can cycle between the magic staffs with tab, or hold mouse button to cast spell. But you know, real gamer's don't need any spellsActually you did it already, my bad sorry
Thanks a lot for playing!