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How did you choose to implement the Theme: Fear the Devil in your game?
*Spoilers* There's a voice leading you forward that comes from... the bottom of hell.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
I hid some upside down crosses throughout the game!
Did you create your game in RPG Maker?
Yes
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Comments
I just finished playing this and wow! It is a wonderful and haunting experience! I love the arts and the dark abstractness of them! It fits the theme so well! The idea of rescuing a loved one to the depths and experiencing such a creepy and spooky atmosphere was intense! I keep yelling to the hooded hero "stop dropping the rose" xD Which was funny lol! But yeah! Each floor was very creepy and I can see there are meanings behind each floor and how it must reflect the darkness present in the living. I was most especially creeped out by the floor where you cross the lake, as it triggered my Thalassophobia with all the creepy fishes and souls clinging about in the deep. Overall, this is an amazing masterpiece of a dark fairy-tale-like story that I can imagine reading a book about as a child. Amazing job! <3
Thank you so much for giving it a go!! I'm glad the atmosphere resonated with you, I had a lot of fun dreaming it up. I know, everyone is beefing with the loose grip of our hero haha. Just hold on to the darn thing! It's funny, for one my previous games Drift Away I had figured out the zoomed out look and drew a lot of the water monsters that I used in the big lake level. It felt nice to get a chance to reuse them since in Drift Away the "good" and "bad" encounters are fairly random and you could play the whole game and NEVER see the creepy monsters lol. I really was going for that thalassaphobic feeling and am glad (and sorry!) it worked and resonated.
ANOTHER VISUALLY STIMULATING ENTRY BY THE CHEVIE!!
Once again, I am in awe at your ability to use so much texture to describe a story- making me want to reach out and touch or feel with my hand or mouth like always haha. Like with a lot of your entries, I knew going in that this one was going to be bittersweet, and boy was I pleasantly correct in that regard. Still felt like a huge rip out of my heart- the player character really felt realistic in their thoughts and choices, I felt; like I'd also be questioning: "Is this what my love would really want me to do to others? is that how this works?" and then also teetering on the cusp of it all, like to say "if I stop and question things now, isn't that in and of itself proving my disloyalty or that I'm not 100% true to my heart?" ((or maybe I'm over thinking it? Either way, this game made me think and feel a lot of things, so I hope you won't mind my babbling))
I loved all the different ways we, the player, were made to do things to other "lost souls", as if that would make a difference or not. As if to say, "well, a voice told me to, and since all of this is happening, it must be the right way...right??". The visuals were beautiful, and I loved the grotesque monsters and especially loved your usage of zooming out to show detail in other areas- on the raft especially felt good and even though I knew it felt "chaotic" and even "dirty", it was still comprehensible and made me think: "this is hell, isn't it?" something like that.
All this for what we all (probably) knew what would come in the end- not to be able to hold or see or smell or remember fully that person who we lost and loved so much...I think, if it were me, I'd also succumb to despair and accept the "end" ; _ ;
Lovely entry again, Chevie!!
Thank you so much egg!! You really hit the nail on the head. I was really going for this sense of “I should not being doing this” and I’m so glad that that resonated. There’s something very sad and beautiful to me about someone’s inherent love or kindness being used against them so I wanted to toy with that emotion. Thank you so much for playing it and your kind words!