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Michel Lacerda

77
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14
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A member registered Nov 09, 2019 · View creator page →

Creator of

Recent community posts

We still have some bugs in the double jump, and some areas didn't have time to be well designed, I'll make an update soon to fix them.

Trypophobic eyes, I liked the game.

Excellent art direction, the game looks very beautiful.

I didn't understand the objective of the game, I managed to interact with the objects, I got caught a few times, but I don't know how to win.

It's a nice FPS

OMG

I loved the aesthetics and the puzzle.

(I'll never ask how you came up with this idea)

Nice game

Thank you for your feedback

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback!

I think it will look very good with the polishes. When the updates are unlocked at the end of the jam, remind me to play the finished version.

Now I can play.

I have no experience with Souls-like games, I believe it is in line with the genre and the combat mode seemed good to me, but I missed some sound feedback.

The proposal is very good, but it took me a long time to figure out what I should do (even with the tip), I think this could be resolved by adding some positive feedback: sounds and visual effects.

I liked! a very unusual and challenging mechanic, I missed feedback for damage and progressive difficulty.

Thank you for your feedback!

I really liked the proposal (I felt like a predator), there could have been more elements in the scenario to compose the challenge, such as buildings to retreat from an attack, trees, etc.

A perfect nightmare for those who suffer from arachnophobia and "liminal space"

The idea is interesting, but repetitive, the animals don't run away and the daily cycle is very short and excessively dark.

Thank you for your feedback!

Thanks for the feedback!

In fact, I had other ideas, the character has a secondary attack (I disabled it), but unfortunately I didn't have time to build the complete scenario because of my job, so I had to dedicate the main actions in my spare time.

LOL I missed the chance to release it on Steam. Congratulations on the launch, especially the multiplayer.

I will have nightmares

I loved the proposal, I can't stop playing.

Thank you very much!

When I looked at this Goblin the whole game came to mind, it was inevitable.

Incredible, I loved the gameplay, I want more!

Excellent proposal, but it seemed very dark to me, I almost couldn't find the objectives.

The art is incredible.

The idea is very good, but I found the game a little short, I was curious what else could come next.

One suggestion: put the attack action on the mouse buttons to control each arm.

I can't access the game, link is broken.

I liked the gameplay and damage effects, but I felt a lack of variability in the scenario.

Parabéns pelo projeto, sou seu fã a muitos anos

Jogo impecável, tudo funciona perfeitamente, narrativa, gameplay, arte, música e efeitos sonoros (inclusive minha esposa estava do meu lado e tomou um sustão com a vitrola).

Acho que não entendi muito bem a proposta, os inimigos sempre me matam e meus golpes parecem não ter muito efeitos sobre eles.

Parabéns pela entrega, a proposta é muito boa e promissora.

O game é um pouco desbalanceado, mas isso não chega a ser um problema nessas fase inicial, acho que a equipe tem potencial para evoluir o projeto.

A proposta é bem legal e foi bem executada, gostei muito da arte e do design dos puzzles.

Poderia inserir um tutorial ou alguma instrução na tela que mostre as habilidades, em um nível eu achei que não tinha saída e depois de algum tempo reiniciando eu recobri um dash.

Nesse ponto não consegui progredir, ocorreu um bug em que o personagem pareceu assumir a velocidade de quando está caminhando sobre a luz (bem lento) e não permitia usar o dash.


Parabéns a equipe, estão de parabéns.

Jogo muito bom, tem muito potencial, arte e narrativa excelentes.

Posso levantar dois pontos:

  • Toda vez que acendo um altar ou tocha na parede a mesma mensagem é apresentada, seria legal mostra-las somente uma vez para pessoa entender a motivação, nas demais não tem necessidade exibir a mesma mensagem, até porque alguns momentos isso ocorre com um monstro nas nossas costas.
  • Se os inimigos emitissem sons de passos ou grunhidos a jogabilidade ficaria ainda melhor, acender um altar enquanto ouve passos de um bicho se aproximando deixaria a atmosfera do game aterrorizante.

Parabéns pelo trabalho!