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A jam submission

Mine Your StepView game page

Mine and collect precious gemstones. Push your luck and delve deeper. But beware... the mines fight back!
Submitted by Clockwork Acorn (@ClockworkAcorn), Francois van Niekerk (@francoisvn) — 1 hour, 58 minutes before the deadline
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Mine Your Step's itch.io page

Names and Email Addresses of ALL Team Members
Francois van Niekerk - francoisvn@clockworkacorn.com
Zoe Yannikarkis - zoe@clockworkacorn.com
Geoff Trusler - geoff@clockworkacorn.com
Simeon Willemse - simeon@clockworkacorn.com
Leon van Niekerk - leon@clockworkacorn.com

Categories Your Team is Eligible For
Professional, Diversity, 72 hours, most of the others but not Best Audio

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted (1 edit) (+1)

Repeating my comment from the game's main itch page: "I think that the most important aspect of a rogue-lite type game has been achieved with this jam submission – a ‘just-one-more-try’ driving game loop as you try to figure out the deceptively simple mechanics and get a dopamine hit with each lucky power offering that alters your gameplay rhythm. Nicely done!"
One minor nice-to-have would be a mute music button in the game, the cheerful tune starts to grate a bit after a few runs.

Submitted(+1)

At the start I didn't really know what I had to do, or why there were blocks/storage below me. The mechanic was also confusing (though that's just a skill issue). But the game became fun after I struggled through and it started to make sense. It's a cool game!

Submitted(+1)

The idea is very cute. I player it multiple times but I wish I had just one more layer of storage.

Submitted(+1)

Really nicely done! I really like the strategic aspect of where to attack enemies so that you have enough space below you to collect items. I agree with some of the other comments in that it took me a while to understand what was going on, but once I had, it was super enjoyable to play.

Submitted(+1)

I did not like that I didn't know what I was supposed to be doing or, especially, how the health works and I eventually had to go to the comments to find the answer. Once I understood that the game became increasingly easy (putting aside the fact that you could theoretically farm the first wave of the first level indefinitely). I didn't even bother with paying attention to the blocks and just killed enemies until I was able to start unlocking the permanent perks, which then let me focus on the optimising the blocks and maximising a run. I also tried different kinds of wave perks and it didn't really matter, it just meant slight strategic changes to a level at times. I very quickly got to the end and maxed everything.

So, clearly it needs a lot of balancing and an explanation of the health in the beginning would be very helpful. However it's definitely a good prototype for a more complex game and more challenging enemies, plus perhaps wave perks that start to cancel each other out or work in opposition to each other so you have to strategise. It would also be interesting to have the grid expand or contract sideways in some sort of mechanic because you can't really use those end columns in the later levels. Also, and maybe this is a positive, you can actually use hearts, with certain perks, to help to clear low numbers off the grid so being hit can be advantageous if you know how to use it.

The music, while not bad, had a loop that was too short and so it got repetitive quickly but I like the art and overall feel.

Submitted(+1)

Actually the best game ever...i think i spent an hour or 2 playing it! Nothing bad to say about it! Well done to everyone involved >:)

Submitted(+1)

Very, very cool game! This is definitely the kind of game I can play for hours and forget about everything else. Really clever and well thought out mechanics as well. Lovely game!

Viewing comments 27 to 21 of 27 · Next page · Last page