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Mine Your Step's itch.io pageNames and Email Addresses of ALL Team Members
Francois van Niekerk - francoisvn@clockworkacorn.com
Zoe Yannikarkis - zoe@clockworkacorn.com
Geoff Trusler - geoff@clockworkacorn.com
Simeon Willemse - simeon@clockworkacorn.com
Leon van Niekerk - leon@clockworkacorn.com
Categories Your Team is Eligible For
Professional, Diversity, 72 hours, most of the others but not Best Audio
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Comments
Verrrrrry addictive XD. I liked the buffs/options you can save up for. The fighting mechanic was clever.
I made it to the crystal caves yay.
I almost couldn't stop playing. I loved the art too!
Really liked the concept, feel like a more generalized backpack hero that encompasses a lot more systems, alongside a match 3 game, and Tetris.
Loved the artstyle, along with the music. Gameplay was fun and intuitive and easily addictive, Could play for hours.
Well Done!
Edit: Noticed you could technically power farm level 1 over and over relatively quickly, so, personally I suggest disabling Retiring on wave 1 .
Feels polished and fun, surprisingly intuitive. Love the music!
A little hard to figure out at the start, but absolutely great once you have the hang of it and feels very rewarding! Great job
Edit:
Edit2:
Lovely use of minimal art and simple mechanics to build a compelling and engaging mechanic and interactive experience that easily enthralled me for a long time!
I found it hard to understand how much health I had (or had left) at any time, even long after understanding the rest of the game pretty well. This part wasn’t as much of an issue after you figure out the “rhythm” of each mine monster (guardian?).
The power-ups are fun, though I felt like it would be interesting for certain enemies to also have distance attacks as part of the complexity.
All in all, I thoroughly enjoyed this!⛏️
I really love the idea! Great job!
Very compelling gameplay loop in the same vein as Crypt of the Necrodancer which made me keep playing and enjoy it throughout. I think the upgrades are really well done.
I do think that the death system might benefit from being explained within the game itself. I figured it out eventually but it took a while.
Great concept and executed gracefully! Took me a few go's but I eventually got it.
Good game concept I really liked the sfx and the art was good as well just didn't understand well how not to die
Thanks for playing! You die if a monster hits you and you don't have an open spot to drop a heart tile :) Hope that helps!
Oh yes that makes sense now, very cool concept
Really good idea with a lot of potential, balance is off but was really fun.
The grid is such a clever mechanic for handling both resources and health. The power-ups added some interesting choices and prevented the runs from getting stale quickly.
Great entry!
It took me a lot of deaths to fully understand the mechaics but once I got a grasp it felt fun to play but still pretty challenging and requires alot of thinking, which is good!
Fun addicting game, understood the game pretty quickly once i stopped rushing into anything that moves XD
Such a cute concept! Quite challenging gameplay as well
Very nice game, struggled to understand the mechanics at first but it's actually rather intuitive.
Interesting concept struggled to get farther than the 3rd round, but had fun none the less! really cute design
This game reminds me of the bard mode of crypt of the necromancer mixed with a match 3 lol
Great art work.
Could see this working as a fun mobile game
Great job