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A jam submission

SamuraipunzelView game page

Slash through enemies and jump across rooftops in this Samurai-themed endless runner
Submitted by Skosnowich (@Skosnowich) — 7 hours, 24 minutes before the deadline
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Samuraipunzel's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#342.8403.667
Visuals#413.0984.000
Overall#422.8403.667
Audio#432.5823.333
Originality#552.5823.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Yes, music, sound and the font are third party. See Assets.md for more details.

Did you choose from one (or more) of the optional secondary themes?
Don't Stop Moving!

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted(+1)

https://www.twitch.tv/videos/2056599186

Streamed this one tonight, can anyone beat my high score?!

Fast and fun, love the jumping on roof tops. Everything kind of blurs into the background and it's tough to see enemies and projectiles however and sometimes I thought I was swiping correctly but it may have just been user error?

This one is a complete runners project though, nice to see finished gamejam projects and had fun playing this one. 

Developer

Thank you very much for taking the time to play and stream the game. Yes, the name of the game is a reference to the fairy tale Rapunzel, because your hair grows longer the more points you get.

Regarding
> and sometimes I thought I was swiping correctly but it may have just been user error?
I think you often attacked a little bit too late, but maybe I also was a little bit too precise with my colliders (as soon as your body hits the tip of the sword, you are already dead). I probably should've shrunken them a little bit down for a better gameplay feel. So I take at least half of the blame here.

Regarding
> Everything kind of blurs into the background and it's tough to see enemies and projectiles
I absolutely agree with you here, especially thanks to the stream, I saw how much everything blended. I also noticed this during some of my playtests, but I think I was not ready to kill my darling (i. e. keeping those colours and refraining from the use of outlines). The general look appealed too much to me to change that, but from a gameplay perspective that's absolutely problematic.

Again, thank you very much for your feedback! :)

Submitted

Neat idea for an endless runner. I like your deflection approach and the art was cool

Submitted(+1)

Interesting and fun endless runner! Only managed a highscore of 1200~ish. The melee samurai was pretty confusing to deal with. Wasn't very obvious at first to do a high attack when they had their swords up. I naturally wanted to do a low attack. Other than that, I had a great time playing!

Host(+1)

One of the most enjoyable endless runners I have ever played! Super fun!

Submitted(+1)

Loved this game, nice visuals. Special thanks for the in-game tutorial. But I didn't understand the difference between the two attacks and how to defeat melee samurai.

Developer

Thank you very much for the feedback. The two attacks only differ in the position, so you have a high and a low attack. To defeat a melee samurai, you have to match their attack position. So if the melee samurai holds his sword up, you have to do the same. I am going to add some information about this on the game page later, so it might become more clear.