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Sunk Cost Tragedy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Modifier | #18 | 3.167 | 3.167 |
Gameplay | #19 | 3.083 | 3.083 |
Overall Good | #19 | 2.833 | 2.833 |
Overall Bad | #20 | 3.667 | 3.667 |
Graphics | #23 | 3.500 | 3.500 |
Overall | #24 | 3.153 | 3.153 |
Sound | #29 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
game developer trying to do it all, all features, all requests
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Comments
This game is such a mood π I remember while working on my game this year, I'd encounter a bug and fix it only to find it caused several more π€£ This game perfects the art of never quite solving problems, and just learning to live with letting them build π
There's a nice realistic proportion of meetings, and as I squash out any bug more just appear and get bigger and bigger until the project spirals out of control.
This was really neat and chaotic! Thanks for submitting!
As someone who works devops in a large company, this implementation of the modifier gave me an elevated heart rate π .
But I liked it as a clicker game with a commentary on development, and I found the names of the upgrades hilarious! And jesus christ the MEETINGS, its only slightly exaggerated in my experience. Though I admit I do wonder how many people didn't get the joke.
I do wish there was an ending for the game though, like you release the game and it just shows a screen of horrible reviews and you get fired.
Overall though this wasn't a bad clicker game, nice work!
We were talking about an ending yesterday, we are waiting for the end of the voting to submit an update.
I feel personally called out.
Pretty fun, though at one point we were just unable to buy any upgrades in spite of having more than enough bugs? Didnβt quite understand that system. Game obviously got super laggy after a while, but I thought that was pretty funny. The flashy βin meetingβ screens were a little hard on the eyes, but still okay.
Nice little idle game (or parody thereof I guess), well done!
It is something that we didn't manage to make clear as well, the upgrades on the right are not totally in your control -- the whole thing is a bit weird, to tell the truth --, but you can use bugs to make these happen a bit earlier, but after some time they happen by themselves, and the worse part, that are probably really broken, is that some of them are cyclic, which probably broke this buy to advance mechanism after the first time...
We could only use the second weekend to build this game, so.. there are a lot of inconsistencies, possibly for the best :} (...both for the spirit of this jam and my PTSD with the subject of the game)
We learned how to GO HORSE!!!!!πππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππ
Haha that was fun, a great amount of chaos.
The warning at the beginning is something. It set the tone, but it did not prepare me for what was coming.
You patch one bug, now you have two bugs... Interrupted by meetings, strategies that sorta work but don't... yeah. I found the meta-humour hilarious, and I think this is going to appeal to a lot of devs while maybe being lost on others.
If there's one thing that's missing, it's a clear scoring mechanism or defined end to the game. I ended up having a massive pile of bugs overflowing over the top of the screen, no available modifiers left, numbers going through the roof and the "in meeting" flashing on and off several times a second (this should probably be a seizure warning). That seemed to be an end state, but there wasn't an explicit game over.
It was pretty funny to see the bugs literally overflow over the top of the screen though.
As usual we didn't have time to do the balancing, and this time neither the endgame :] ... well, I think it was true to the theme of never ending deadlines, at least =) ... if we continue this one, we would probably add many more upgrades and a clearer objective.
But you are right, we should had put a (serious) seizure warning in the front of the list.