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A jam submission

DodgeballView game page

A classic arcade style dodgeball game, try and get a highscore!
Submitted by Plucky (@PerJoeAdAstra) — 18 hours, 18 minutes before the deadline
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Dodgeball's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#123.8643.864
Gameplay#223.2273.227
Overall#273.2733.273
Sound#382.8182.818
Aesthetics#393.1823.182

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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https://twitter.com/PerJoeAdAstra/status/1394060339646435328

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Comments

Submitted

Nice game, but the gameplay was a bit confusing on first time haha Has many potential, congrats by the execution of theme. 

May you rate my game too? 

Submitted

Nice one! Reminded me of Sega games.

Submitted

Graphics are good! reminded me of the old NES era! It takes quite a bit of used to but after playing for a little time, the game felt quite nice! :D

Fun game...loved the graphics! Felt like you were in an old school video game gym...very cool! Game played well, except for the catching component. Couldn't figure out the best position to catch a ball...seemed random when I actually was able to catch.  Nice work!!

Submitted

Good job! I liked the difficulty curve.

Submitted

I like the idea, and I think it fits the theme really nicely. The controls are a bit hard imo. I would like the player to move a bit faster. I know there’s a dash, but I don’t want to use too often. (Btw, the dash do nothing if you’re not moving! I would suggest to dash in the current player’s orientation). Finding the timing to catch the ball is super hard. I would like a visual or sound cue to know it’s the right time, or have a bigger catching window.

Pretty cool overall, congrats!

Submitted

I never thought dodgeball could be represented like this ! great work mate ! here's my game - https://itch.io/jam/scorejam13/rate/1045688

Submitted (1 edit)

This is a really aesthetic implementation of dodgeball. I like the snes kinda vibe. Catching mechanics are kinda iffy. Sometimes they work and sometimes they don't and I feel like I'm doing the same timing. Maybe wait to calculate a hit for a couple frames and then see if the player presses catch in those frames. I dig the music and sound effects too. Catching sound effects and VFX makes it feel really good to do when it actually happens.

Submitted

Thought about doing a dodgeball game myself, fun game but I had a really hard time catching the dodgeballs. Overall had fun, keep it up!

Submitted

Fun idea. I struggled with figuring out the proper timing to catch or dodge the ball though.