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Sorcerer Showdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #5 | 4.182 | 4.182 |
Overall | #7 | 3.705 | 3.705 |
Sound | #14 | 3.364 | 3.364 |
Gameplay | #16 | 3.545 | 3.545 |
Theme | #19 | 3.727 | 3.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game!
I loved the little details and animations, good work!
Thanks a lot!
I like the game's art, good game in general, the enemies are too fast comparing to the player, also some boosters don't give advantage to the player, the game's music is good as well great job.
Thanks for the feedback! Although, if by boosters you mean the spellbooks, then that is intentional. They are meant to give you a different attack that is still about the same power as others, because it is quite a small game atm.
Great game with nice art, the slimes are super cute! Deserves high praise.
Great game my only complaint was the player felt a little slow.
Fantastic pixel-art game!
I really like how its going, and there present fully working leaderboard
But there is also a small note. As one of the commenters below said, the enemies move faster than the character, and there are situations where the enemy just "Sticks" to the character, it's a little frustrating
Other than that, I would say it's a great game)
A little hint:
Usually problems with movement speed are caused by the fact that the movement logic is in the "Update" method, but in such cases, I would advise to implement the mechanics of movement and speed in "FixedUpdate", (as it is always called about 60 times per second)
(if the FPS is higher 60:D)*You can also try using "Time.DeltaTime", multiplying it by the speed, to get the distance that the object has traveled since the last frame :D
I hope you find the problem and successfully solve it)
By the way, please, check out my game and rate it, from recent update you can play this game in browser and I need to test this feature :) Thanks!
Thanks for all the feedback. I did end up fixing the movement, but I’m committed to this version.
Solid game. But either enemies are too fast or we might be too slow, I had difficulties dodging them a lot. Nice game overall. (Purple spell is the best one imo btw)
Thanks for the feedback. I did notice that in the build the movement was way more slippery than in the Unity editor. No idea why but I wasn’t able to fix it.
One of the biggest differences between editor and builds can often be FPS, so if your movement related code is somewhat dependent on FPS the issue might be related to that. But no worries it isn't a huge problem, it can be seen as just a slight difficulty increase haha.
Alright thanks, I’ll check the script.
I really like the variety of spells in the game, they definitely add to the replay value. The art is pretty cute too, I like the little slime guys.
A very enjoyable game, i love the super clean transitions and the all of the particles effects :)
Thank you! I worked hard on it :)
cool
Tons of fun!
cool game, I reached lvl 10 the boss is soo hard, love the different abilities and the art style :)
thanks! i sadly didnt have time to make more waves after wave 10 so i made it harder, although after it there is infinite waves so people can keep playing
haha I did a similar thing