Great concept!
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rEVOLVING CANNONS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #27 | 3.160 | 3.160 |
Gameplay | #33 | 2.840 | 2.840 |
Overall | #49 | 2.370 | 2.370 |
Sound | #60 | 2.080 | 2.080 |
Theme | #79 | 1.400 | 1.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Yarrr, recycle the cannon balls, mateys! Dem expensive, don't cha know! Fun timing element and nice to not have a time limit. Good job!
This is a cool concept! The gameplay is simple enough to pick up without instructions and the timing element makes it a fun challenge! My only issue is that there didn't seem to be any indication of or way to influence how a cannon ball travelled once it was fired so it was a bit frustrating to line up what looked like a perfect shot and watch the ball curve off to the side. But all in all, great work!
This reminds me a little of the old Donkey Kong Country games where you shoot out of barrels. Its a fun high-score challenge but I was a little confused about how to control the cannons and stop the shots from veering off.
the graphics looks great and the water was really nice.
great job
I don't know but something seems off. I shoot cannon ball straight to next cannon but instead it flies to one side, curves away to other or sometimes jumps in and out of water. Am I missing a way to tell its going to happen?
Seems like game wants to value precision from player as a core concept. In that case these random factors are not necessary, even harmful.
Maybe add some obstacles that affect ball's movement if it goes through it. or make some cannons visually broken to make player aware it might shoot unpredictably.
Do not recognize what to do at first. But then it was fun to try to score more points.
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