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A jam submission

rEVOLVING CANNONSView game page

Shoot cannon balls on your way to the top!
Submitted by Nanaschi — 2 hours, 2 minutes before the deadline
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rEVOLVING CANNONS's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#273.1603.160
Gameplay#332.8402.840
Overall#492.3702.370
Sound#602.0802.080
Theme#791.4001.400

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great concept!

Submitted(+1)

Quite a fun concept!

Submitted(+1)

For me it's a bit laggy on a macbook pro, so it makes playing for score too hard.

I like the game, but I don't understand how does it implemen the evolve theme?

Developer(+1)

it's rEVOLVING cannons 😹

Submitted(+1)

Ah, I never looked at the game logo close enough. I like it!

Submitted(+1)

This was really simple but incredibly fun. I enjoyed the experience as a whole. This was a really cool and really good game jam concept.

Submitted(+1)

This was really simple but incredibly fun. I enjoyed the experience as a whole. This was a really cool and really good game jam concept.

Submitted(+1)

Cool concept.

Submitted(+1)

Yarrr, recycle the cannon balls, mateys! Dem expensive, don't cha know! Fun timing element and nice to not have a time limit. Good job!

Submitted(+1)

This is a cool concept! The gameplay is simple enough to pick up without instructions and the timing element makes it a fun challenge! My only issue is that there didn't seem to be any indication of or way to influence how a cannon ball travelled once it was fired so it was a bit frustrating to line up what looked like a perfect shot and watch the ball curve off to the side. But all in all, great work!

Submitted(+1)

This reminds me a little of the old Donkey Kong Country games where you shoot out of barrels. Its a fun high-score challenge but I was a little confused about how to control the cannons and stop the shots from veering off.

the graphics looks great and the water was really nice.

great job

Submitted(+1)

I don't know but something seems off. I shoot cannon ball straight to next cannon but instead it flies to one side, curves away to other or sometimes jumps in and out of water. Am I missing a way to tell its going to happen?

Seems like game wants to value precision from player as a core concept. In that case these random factors are not necessary, even harmful.

Maybe add some obstacles that affect ball's movement if it goes through it. or make some cannons visually broken to make player aware it might shoot unpredictably.

Developer

Thanks for that. Fixing that is under development.

Submitted(+1)

Do not recognize what to do at first. But then it was fun to try to score more points.

Developer

Glad you enjoyed it 😊

Submitted (1 edit) (+1)

super cool! once you get the hang of the timing its really fun! It'd be cool if you added a dude just chilling on the boat maybe. also I might decrease the size of the leaderboard a bit  💪 

Developer

Thanks for the feedback. Happy you liked it 🌿