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A jam submission

Starlight CollectorView game page

Collect Starlight! Avoid Asteroids! Get a High Score!
Submitted by base_thomas — 39 seconds before the deadline
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Starlight Collector's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#403.5003.500
Sound#532.7862.786
Overall#762.6432.643
Gameplay#792.4292.429
Aesthetics#1001.8571.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (2 edits)

The movement is really, really difficult for me to control, and it is very hard to steer towards stardust. The game looks very polished, but empty. The amount that the background spins is dizzying, and I know really the player and the camera are spinning, but it doesn't feel like that. It feels like the cameras rotation should be locked.

I would love to see this game go further and have more than just spacedust and astroids.

Submitted

Love the the movement feel, it would feel even better if the camera didn't rotate with the player.
Good concept, satisfying thrust sfx.
If you added something simple like a trail behind the player rocket that would add a lot to the visual feel. 

Good job

Submitted

It's a pretty cool concept for a game.  The background is a bit distracting for me personally.  Maybe just looks to far away and too many stars.  Got to 50k before finding an asteroid to end myself on. 

Submitted(+1)

Zooming trough space! Camera could be locked and not rotate. When I accelerated in one direction for some time it takes long time to counter that.

Submitted

It was pretty fun! I didn't really like your interpretation of the theme. The aesthetics were decent, if the background had a similar art as the rocket, it would've looked quite cool! Good job!

Submitted

Awesome work. I would ramp the astroid spawning up, I flew for a long time and only saw one. I think it might be hard to balance the amount of astroids to world ratio given the world is infinite. In which case you might just go for the over the top side of things and force the player to constantly dodge them.

Submitted

cool concept but controls are kinda whacky, love the stars haha but i couldnt figure how the game ends

Submitted

IKR same here brothe

Developer

The game ends when you hit an asteroid (they spawn more and more frequently) but I think I made the starting numbers too low

Submitted(+1)

39 seconds before the deadline, woweee cutting it hella short hahah! Well done, the stars were beautiful!


Would appreciate it if you can check mine out!