Cool idea.
Play game
BIG SHOT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #22 | 3.815 | 3.815 |
Gameplay | #60 | 2.815 | 2.815 |
Sound | #60 | 2.630 | 2.630 |
Overall | #62 | 2.852 | 2.852 |
Aesthetics | #92 | 2.148 | 2.148 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a [[GENIUS NEW DESIGN]] concept! It is very [[RANDOM NUMBER GENERATION]] dependent, but it's still [[MINUTE RICE IN 59 SECONDS]] HAHAHAHAHAHAHAHAHA.
My biggest problem is that it's really hard to see the [[LINK BETWEEN WORLDS]] news and prices. But I might just not be [[BIG SHOT]] enough.
Overall, [[HAPPY BIRTHDAY]] and good [[RABBITS FEET 50% OFF]]!
The game worked at first, but then stopped working right about when I started to understand it :(
I like the concept
After collected some stuff, right about when I realized I was supposed to collect based on what the phone says (I think), the UI just quit on me completely. None of the buttons worked, (I was in full screen). And it was still broken on refresh. I don’t think this is your fault, I think it’s Unity’s. Therefore I rated the game on the gameplay I got to see. I think I understand the game enough.
Edit: I decided to read the description and changed this post because I realize you play as a collector, you got 5 stars on theme now. (And the UI still hates my browser or something)
neat concept not sure if not enough "big shot" myself to make it to leader boards. but amazing execution.
Hot damn, this is awesome. I like how fast it goes, made the game feel like pure chaos. Kick ass!
I feel like the trends show up too fast, I feel like if they had time to breathe and have a notification tab whenever the trends changed there would be much better balance, I like the use of stock photos but you should consider not getting images from google as you might not necessarily have permission to use those. Other than that I like the idea a lot!
Original take on the theme, but I feel it needs some polish. Like there could be some more indication, when you're about to fail on your bills. Maybe it could be slower too? Or maybe I just suck at it :)
As I mentioned- I like the idea! And I really like the randomly generated popups on the phone. Hideki Kamiya showed mild disinterest in video games in my playthrough, so that's not something you see every day :)
Buy low sell High!
Thought it was a neat Idea,, funny memes.
Like how if you take a big risk when something is low in price it can set you up for disaster.
For such a UI heavy game though I would have appreciate a bit more visual and audio feedback. When clicking and little more though about the presentation of the collectables.
all in all good entry that fits the theme in a creative way
Great idea for the game, but for me personally gameplay is too fast (maybe I am too slow).
This game could be a full-on steam release given the right art. Keep developing it!
Also, please check out and rate my submission
The concept is really interesting, I feel there is potential and it could be developed even more to make some sort of simulator. Really uses the "collect" theme. Waiting to see the next trend and stuff. Cool concept!
Sorry if there isn't a proper tutorial, didn't have enough time to make one. Some questions some of you have asked for future reference: one bigshotness meter = 1000 dollars, your bigshotness is increased after you've paid your bills. The prices in the shop are changed in the background, but not visually, you have to update them with the refresh button (i did this because realtime visual prices would make the news obsolete). Also, if you face the bug where everyone suddenly loves trading cards, sell everything related to anime
Awesome idea for this theme, but this is this sort of game that definitely needs some kind of tutorial or introduction (good that in the description there is something) also it sadly doesn't have leaderboard (at least I haven't found one). Overall good and definitely creative :D
It is quite a difficult game, especially for me whose mother tongue is not English. However, the game mechanics look entertaining, I still don't understand the big-shoot concept but I imagine it's because of my lack of expertise in speaking English. has potential :)
Good on theme, a bit hard on the gameplay.
I understand the idea behind it, but as far as I know it is impossible to see how much you would sell a certain item for. My tactic was just buying the cheapest thing and selling it as much as possible whenever the category got mentioned but you can't simply wait for the category to get mentioned because the items on your shelf will drain your money insanely fast.
There surely is potential in this kind of game if the rough edges get polished.
I managed to get about 2000 BigShotness which got me a nice quote from Indiana Jones :P
Great job on submitting to the jam,!
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