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Werewolves 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #21 | 3.667 | 3.667 |
Horror | #67 | 2.778 | 2.778 |
Sound Design | #101 | 2.667 | 2.667 |
Aesthetics | #107 | 3.000 | 3.000 |
Story | #133 | 1.556 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The visuals reminded us of Don't starve. The long reload time we actually enjoyed, as it really increased the tension and meant that sometimes you had to run away instead of just button mashing to blast the wolf, which meant that an otherwise simple game had a satisfying challenge. The random starting point of the character and items gave it good replayability. Overall a rally solid, clean game. Nice job :)
Unfortunately, I died after collecting 2 items but it was enjoyable, well done!
Really liked the art but the gun reload was too long so all I could do is get 1 item shoot him then die
I really liked the style and the many features in the game. My favorite feature was the heart visual and sound effects that went with it. Everything seemed to be working smoothly and the game was enjoyable.
Great job!
Really nice game :) It has way more potential, so keep the work up.
I really like the style (remind me of Don't Starve). It could be more intense to have limited bullets . Therefore you could add some places to hide. The player will have way more pressure if he can't defend himself all the time.
Nice game :)
Loved the concept of switching items and it was pretty fun. I think that it will be better if the werewolf would run off further after getting shot at and reappear from a random direction as it became less tense once we can start keeping track of the werewolf's position.
This was actually pretty fun and reminded me of the type of game I would have played back when flash games were popular! Overall, I really enjoy this concept and would love to see a full-fledged game made from this idea.
However, there are a couple of issues. The environment itself felt lacking in detail. While the houses and the idea of being out in nature was conveyed well, there lacked anything like furniture, trees, or small rocks and flowers. As well, the wording on the text talked about three coins, which immediately made me think I was hunting for three different piles. It wasnโt until the end of my second run that I realized my mistake.
Beyond these, you have a rather decent little game here! Great job and hope to see some more submissions like this!
Hey this was really well-designed, core mechanic of flipping between the two items makes the game. Nice AI too.