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Neotrogla's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #4 | 3.941 | 3.941 |
Horror | #8 | 3.412 | 3.412 |
Sound Design | #26 | 3.000 | 3.000 |
Enjoyment (Best Game) | #36 | 3.000 | 3.000 |
Aesthetics | #78 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Now that this is all said and done, thanks to everyone who played and rated the game! Seeing as "Story" and "Horror" were the two categories I was gunning for above all, placing top ten in both (4th and 8th, respectively) is honestly really nice to see!
I guess looking back, I'm seeing the consistent issues with Twine as an engine starting to bite me a bit. Whether by it's reliance on next-to-no graphical elements, or the fact that based entirely on technical issues, essential parts of the story (such as music) might not load... I'm wondering if sticking with it is a smart option, going forward. Guess it's time to experiment, a bit!
This is also the first game I truly collaborated with someone else for, in this case the wonderful ConeClvtist on music. More than anything, his involvement not only made the game great in a way I could not, but it shows how essential a team is in the grand scheme of things... I am clearly a writer, but to step beyond that, well... I'll need a bit of help, moving on.
Well, that's basically my huge take aways, now that the dust has settled... Again, thank you everyone for playing! I hope you enjoyed reading Neotrogla as much as I enjoyed making it!
Considering these results came in at 5am my time, I'm going to get back to sleep... Thanks again, and congrats to all the winners!
Holy shit.
This was excellent. The mood, the atmosphere, the rising horror. It's all perfectly written. Fantastic work.
oof - Fantastic script. Beautifully written, gave me the chills. I would love it if it was interactive but, that was not what you were going for, and that's cool. Great writing, keep it up!
The prose was a bit much for me in the first couple pages but I got into pretty quickly and overall found it fantastic. The bug-themed BGM was neat but I also appreciated the room tones that I think helped to build tension well in the middle scenes. I enjoyed the more subtle body horror more than the ending bits, I think just because they were much easier to picture, and a lot more visceral for it. Unwrapping the duct-taped wound and maybe the amputation were tension highpoints for me. Nice job for sure!
The story was really interesting and ambience accompanying it was really fitting. This game made me think about a lot of philosophycal ideas. Very good writing.
Engaging story! The walls of text were a bit long to me, personally I'm not very into visual novels if they don't have branching paths/gameplay elements but this one was really well done. Gregor Samsa has nothing on this.
First a small nick pick would be the button to continue didn't look like a button to me at first.
I feel some ambient sounds of some sort would have really added to the creep factor as well as the atmosphere. I'm not sure if Twine allows for that though.
I liked the little hints of what the ending would be. The whole story had a very clear thematic identity.
Overall a really cool, grim story.
I did write in the description to click the bug shaped thing to move forward, admittedly!
And I will say, there *is* music and some slight noise happening during the game, but I've heard that it sometimes fails to load in through browser. Do you mean just more background stuff going on? If so, I definitely could try that!
I am glad you liked it overall, though!~
I played it on the Itch client so I didn't get any audio I guess. Didn't realize I had to play it in the browser, oops.
I'll admit I haven't tested it through the client at all, only browser and as it's own html file and zip. I guess I should look more in to that looking forward, cause honestly I didn't even think about it ;;
Somehow missed this entry. Amazing writing. The sound really compliments the atmosphere built here.
Based on the credits I assume there was sounds that were played throughout the game for some reason I wasn't able to hear anything while playing through which is really sad as I loved the aesthetic of the game!
The story was very interesting and I really loved the little details through the game such as the shadowing of text or the model and detailing of the "next" button! I already enjoyed the styling of the text alone but when the game swapped to background I fell in love this is exactly what I was hoping to find in this jam for a text scroller! I'm really sad I didn't get to experience the sounds but im sure they tied the environment together even more beautifully. I also have to say I love the cover art for the game its such a unique style. The only thing I think I have to say for feedback would be I think some form of blur fade from the black the the image would be a really cool touch to add more of an alive feeling to the game! also maybe at critical moments in the story giving the text movement or something to once again just make the game feel even more alive and add to that eerie feeling of the atmosphere!
overall loved the game! Can't wait to see future work from you :D
Oh, there absolutely should be sound... hmm. I know sometimes Twine has a problem loading these things purely through HTML5; downloading it tends to make it work better, so maybe I'll try to make a note on the description. I appreciate the heads up!
And the blur fade idea is wonderful! I was thinking of it a bit during dev time, but... well, to be honest, it's a mix of not knowing how to pull that off, and running low on time. Text movement without Twine is messy, but it's something I could look into as well, maybe a subtle shaking or something like that?
In any case, I'm glad you enjoyed it, even if for technical reasons it wasn't ideal... Thank you for playing!
Oh yea I get that I don't have any experience with Twine but I understand it having its own set of problems just like unity.
I'm gonna go and check that out and see if i can hear the sound I would really love to hear the whole game played as it was meant to be!
Of course thank you for making such a wonderful game :D
Fun Twine horror game, though I think the game slams you with too much text. I wasn't sure if the font's loading correctly for me either (the apostrophes have a lot of kerning). I do like the ending at least!
Admittedly, I think this might come down to a difference of stylistic opinion. I glanced at your game (planning on giving it a more thorough read tonight ^^;) and the pacing of it isn't what I would lean toward. With that said, I still appreciate the feedback.
Although the font issue is curious... Twine sometimes messes up on loading like that, in my experience (for example, I've had some people miss out on audio due to it not loading correctly), and I gotta look into a way to fix those inconsistencies. Thanks for the heads up, at least!
And I'm glad you liked the ending, even if the rest of it didn't hit the mark! Thanks for the feedback, again~
Very strong writing and story-telling, it'll be interesting to see what you can do in the future! Good job!
Pretttty good writing, I also tried your other game. I would love to see your mind and ideas implemented in a more "playable/mechanics" kind of game in some future!
You write very well
Woah, that was some strong writing, in all the positive sense! Like of course the sound design and visual stimuli definitely add something great to the overall feel but indeed, I think the story here is strong. Reading it through I couldn't help but be engrossed in the imagination of each sentence and even started to feel it in my skin. Aesthetic only added to that uncomforting feeling, which is just plus for the experience. Good work!
I'm really glad you enjoyed it, in any case! I think as long as the Jam runs, technically only submitters can rate submissions. It's a whole thing lol
I can't rate this for some reason but I thought it was really good :)