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Down the Ladder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #18 | 3.848 | 3.848 |
Aesthetics | #70 | 3.970 | 3.970 |
Enjoyment (Best Game) | #124 | 3.152 | 3.152 |
Sound Design | #133 | 3.121 | 3.121 |
Story | #144 | 2.788 | 2.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty art style, creeped me out a lot. Just got stuck a few times that I weren't able to move and had to restart the game which is too bad. Beside that though well done!
Thank you very much for the kind words! We're glad you liked the art and the creepy vibes of the game! Sorry that you got stuck a few times though, we sadly didn't have time to playtest much and implemented a few things last second which probably broke some stuff, if we had more time we would've polished the experience more! We hope it wasn't too frustrating and was still enjoyable nonetheless!
Very cool art style and presentation. Feels very atmospheric but unfortunately the sound design is incredibly abrasive (in a bad way), even at low volumes. It's a shame because the sounds feel well executed, but are just far too harsh on the ears. It felt intuitive figuring out the puzzles and navigating the map, and the monster design was very cool, but pretty unforgiving in some of the places where it'd catch you.
Thank you for the kind words! Concerning the SFX, we ended up doing the mixing with less than 1 hour left before the submission deadline which is why it's done poorly. Thanks for playing our game, we hope you enjoyed it!
The game is nice, sometimes sounds are too loud.. the monster was scary.. good job.
Indeed, we ended up doing the volume mixing with less than 1 hour left before the submission deadline, so the sounds are a bit all over the place! Thanks a lot for the kind words and playing our game, we hope you enjoyed the experience overall!
Also attention to the resolution of the screen. I have a big screen and I was able to see part of hidden game.![](https://img.itch.zone/aW1nLzEzODYyNDc4LnBuZw==/original/BNgjMC.png)
Good catch! We had thought of changing the camera resolution depending on the screen resolution, but hadn't extended the logic to tying the darkness to the screen resolution as well. Thanks for pointing it out!
Too scary for me, but very beautiful, and very good atmoshpere !
Thanks a lot! A lot of time of was into the art. On a future iteration we might bump the brightness up a little to make it a bit less scary and showcase the art a bit more!
You made some beautiful stylistic choices here. Was on the edge of my seat the entire time!
Thank you very much for the kind words! We hope you enjoyed the experience!
Sad but I actually can't move. I hear footsteps, but everything stays in place :(
It might be that you haven't pressed space to clear the dialogue window when the game starts! Sorry about that, the UI isn't entirely clear -- we should've made it so that the character isn't animated while a dialogue window is up to avoid this type of confusion. Let us know how you feel about the game if you give it another shot!