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A jam submission

Workaholic SimulatorView game page

A job to die for!
Submitted by Ysendrin, Telemaki, Kemsou (@_Kemsou), Nighked (@nighked), L'habitant β€” 12 hours, 9 minutes before the deadline
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Workaholic Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
gHosts' Choice#1n/an/a
Horror#74.0484.048
Enjoyment (Best Game)#164.0484.048
Sound Design#213.8573.857
Story#373.6903.690
Aesthetics#713.9523.952

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 45 to 41 of 45 Β· Next page Β· Last page
Submitted(+2)

Impressive work by the team, I liked the message the game sends about burn out, the AI which isn’t too punitive but preserves the tension well, thanks in particular to the sound design which is very well chosen, excellent level design too! Congratulations!

Submitted(+2)

Best jam submission I've played, hands down. Amazing job!

Submitted(+2)

That game was a blast! Best submission in the Jam in my honest opinion. SoundDesign, Level Design, Mechanics and Narrative aspects spot on. Im curious on how you made the "red level" part transition when all the stuff "zoom" back, that part really impressed me. 

Developer(+2)

Thanks for your kind words, I am really happy to know you liked it so much :D
For the "zooming back" thingy, well, a magician is not supposed to reveal their tricks, but to give you a beginning of explanation it is all a really simple animation x)

Submitted(+1)

Oh I thought it could be animation, thanks for confirming it ahah

Submitted(+3)

Let's start at an end- amazing submission!

Everyone uses synty assets nowadays, but you really gave them a new life with amazing use of the lighting! Level design was also clear- I always knew where to go (again- lighting) and prop usage was used perfectly to create a spooky atmosphere. The baddie (your boss?) was a great way to build up tension, although I think he was a bit too hard to loose once he noticed you. It would be nice to have some way of diverting his attention (like thrown rocks in Far Cry series). That's a nitpick, and it didn't take from my enjoyment of the game, because the game state got saved, even if I got caught. Baddie's animations were on point, although it wasn't clear for me, if his field of view was linked to his head movement.

The audio was great- not too intense, but just enough to add to the atmosphere, and give the player feedback.

As I just handed in my resignation letter, the theme of burning out at work resonated with me.

Over all- again, really amazing submission. I'd like to see a bigger project from this team :)

Developer

Thank you so much for this feedback!

We indeed thought of letting the player throw items to distract the baddie but set it to the stretch goals and as it turned out, we didn't have time to implement it ^^
Also, we had many debates about whether the boss was easy enough to lose or not but I guess as the person who programmed the IA I should have agreed to change some things because it didn't seem too hard to me. Sorry for that! I think the fact that he can hear you walking above him in the last level is tough too, we could have isolated the floors.

It makes us proud to get comments like yours, thanks again!

Submitted(+3)

Like the graphics and gameplay. Well done :)

Developer

Hey Umarth,

Thank you :)

Viewing comments 45 to 41 of 45 Β· Next page Β· Last page