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The Lighthouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #105 | 3.061 | 3.061 |
Aesthetics | #123 | 3.612 | 3.612 |
Horror | #136 | 3.000 | 3.000 |
Sound Design | #146 | 3.082 | 3.082 |
Enjoyment (Best Game) | #155 | 3.041 | 3.041 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
What a joy to play, really good job on the game, amazing music aswell.
I like the idea of the light manipulation you introduced. Very nice!
I like it! It has a very mysterious atmosphere
I loved the resolution of the pixels. reminds me of the Atari 2600 except for the flashlight light. Try my game, it also has a flashlight, but you have to find it. :-)
Rate Total Loss by Riffel for 💀 SCREAM JAM 2023 💀 - itch.io
thanks, and nice marketing, checking out rn!
Sound was creepy, the lighting was creepy, I was afraid the ghost girl was gonna do something but she didn't which is good, best horror is all about the anticipation. Found the controls a little frustrating, getting stuck on walls, and the room full of impassible blobs I found a little weird.
Thanks! Yeah, the blobby room would be the part of the story, but I didn't have time for that - _-
So dark, so moody. Exploring the levels made all the more satisfying with the torch. It works great. Did I enjoy the game? Yes I did, the slow pace was a nice change, Everything felt deliberate and well thought out. The use of text on screen very well handled as well. Well done
The music and art style of the game is lovely. The flickering light adds a lot to the game, and the game has an excellent sense of place. The only feedback I would have is I found it hard to move around the game and sometimes I got stuck in certain rooms. Overall enjoyed the experience!
Neat pixel art, nice atmosphere!
Great music and nice pixel art. The strong lighting mask makes it very hard to navigate and see things (like the art). Just a hint of ambient light will increase playability a lot. You could use a darker/less saturated palette instead to create the atmosphere. Often I used keys on the wrong (?) doors where the stones blocked the passage. Would like to play more to discover the mystery.