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A jam submission

Doctor in the DarkView game page

A doctor makes his rounds one night
Submitted by MeiMeiStudios — 1 day, 17 hours before the deadline
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Doctor in the Dark's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#2443.0833.083
Story#2452.2502.250
Horror#2932.0832.083
Enjoyment (Best Game)#3512.0002.000
Sound Design#4201.5001.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you allow SCREAM ZONE to promote your game via social media?

Yes

Which engine did you use to create this game?
Unity

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Comments

Submitted

I think the presentation is great and the concept has a lot of potential.

Submitted(+1)

Not sure what I'm doing wrongly but I can only find the rich man the the guard to interact with. I like the idea though.

Submitted

I like the camera angle. The movement felt off and slow, but overall good.

Submitted

Cool theme and atmosphere! I'd love it with a spooky soundscape to go with it :)

Submitted

Hey, I saw your post in community! I tried the browser version.

You mentionned an inventory system, dialogue decision, multiple endings, etc.

They're super cool things to learn and implement, however I would try to get solid basics first - control and movement. Max speed is good but movement acceleration is super slow (think you mentionned you're aware), I'd crank it up wayyy higher.

The controls are a little odd. Most people are used to wasd for movement instead of arrows. I think it's okay to use arrows, but in that case, I would avoid mapping anything else to wasd (in this case the credits screen on A, I would avoid).

These are small changes, but I think they would really improve the feel of the game! Otherwise, congrats on submitting your game for the jam! I'm sure you worked hard on it, keep it up.

Developer

It's so easy to scope too big or scope-creep during dev - and all excellent points I completely agree with! I totally forgot about WASD and accidentally mapped Achievements to A. This is why I love playtesting to reveal poor design choices early!

Submitted (1 edit)

Ah, yes! Something to keep in mind for your next game :) 

Best is to get someone in a discord call and watch them play without telling them anything...if something doesn't work you'll know right away haha 

Not always easy to get playtesters during a jam because of the short window of time tho!

Submitted

Should switch A to move left since using WASD, nice lighting though!

Submitted

Thank you for playing! This is a game we would love to continue on