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SHEPHERD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #1 | 4.771 | 4.771 |
Story | #6 | 4.208 | 4.208 |
Enjoyment (Best Game) | #23 | 3.875 | 3.875 |
Sound Design | #29 | 3.813 | 3.813 |
Horror | #82 | 3.229 | 3.229 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Unity
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Comments
I can't even imagine how you did it in such a short time... It's incredibly cool. The graphics are very beautiful. The gameplay is unusual and mysterious. Of the disadvantages, not very convenient control in the game :)
really well done, great art and writing! it was a really great translation for only 7 days, some words were a little off but it was all still very clear and readable and the story was really engaging. despite a lot of it being very route sort of military style team organization it was still really creepy and very tense. it might be the version i played, but at what i think was the end it just sort of stopped. the two characters went to the parking lot and then stopped moving and jody just didn't say anything about it. i have to imagine it was just a bug and i saw ya'll had a bug fixed version so i'll check it out. all told phenomenal work even disregarding the 7 day limit
The story in this game is mind-blowing, though I’m still curious about what caused them to experience time travel. I also love the art style, it’s very polished with small animations on the outlines. What an amazing game!
Amazing story and I like the feelings on be on the other side trying to help the team navigate the facility. The graphic novel style is stunning and there is a lot of tension and mystery. I had to play the new version to see the endings, but I think it's fine as there was the possibilty to repair game breaking bugs for the jam! Very well done.
Really really great game design, loved every second of it. Great art and sound design too!
Oh my god, this was an experience. I have so many unanswered questions. But I can't spoil this game to anyone reading this because it's just too good. Wow. I'm speechless.
I really hope Jody
Mageratfinds out what happened to cooper. 1970s deadly, not THAT deadly.Great concept and impressive art style! I'm so glad that I came back to play the bug fixed version and updated my rating! 你的文笔很好我很爱!你们后面会出完整版之类的吗?我想花钱!
Love it!
The operator gameplay concept is really cool, but similar as somebody else mentioned having to pass through the password for the door ourself by checking the manual would have been great, but probably outside the scope of the jam.
Sadly I couldn't see the ending cause of the bug, but I will gladly check back once the fix is out! You guys did an amazing job!
I'm back again! I translated the game line by line and finally completed all four endings. I finally understood the entire storyline of the game. The plot is indeed brilliantly designed, and the art is top-notch—truly stunning.
Thank you!!! 谢谢你玩我们的游戏!有一说一说我都开始感觉自己的文笔对不起你花的时间了(捂脸)
没关系,因为你们游戏的美术和剧情都非常值得人们去花这些时间去体验游戏
I loved the concept and think this was a brilliant way to tell a story! The way that it builds dread and apprehension as you're forced to watch things play out from a distance is a really cool experience for a horror game. Sadly couldn't get the ending due to the bug but I look forward to playing it again after the jam and seeing the other ends!
This game features incredible comic-style visuals, engaging character dialogue, an interactive desk for story elements, and a fascinating temporal anomaly plot. Although gameplay is mostly observational, the branching endings add depth. I hope to see this game fully developed on Steam—thank you for sharing it!
Amazing art and storytelling! Great submission!
Heya I love what you did with your game! This is definitely the best submission I've seen when it comes to story telling! Unfortunately, the game softlocked any time the characters tried to return to the van so I didn't get to see both endings.
Since this game is about reading, I think the experience would be enhance if we had to manually interact with a terminal and look up information to send to your team instead of it being given automatically. You could really tap into the fun of having to decipher and transmit the correct information like in "keep talking and nobody explode" or "papers please". Anyway your concept has a tons of potential and I really enjoyed it!
Really high production value, and unique aesthetic! Consider expanding this into a full game, it would be worth it!
wow I think this is my personal favorite in this jam! The art direction is so impressive that I could see this game being up on steam. I almost feel bad to see it only as a game jam entry. You should consider expanding it into a full game and publishing it!!!
amazing art style, unsettling ambiance, with an interesting concept to go along with it! was unfortunately unable to play the bug fixed version due to device limitations but it nonetheless had me hooked the whole time :)
I had the same issue as Ben.
Otherwise a really unique style, and a very interesting game.
I hope that you will upload a fixed version after the jam, as I am curious about the endings.
I also like how you handled the meeting of timelines (assuming that I understand what is happening).
Absolutely blown away by this game! One of the best games I've played on the game jam yet! Loved the art and very interesting concept!
Great way to tell a story! I'm intrigued how it ends, but unfortunately once they started returning to the van I never heard from them again :(
Love the art and story though, fantastic job!
Thanks for the comment! Sorry for the glitch. We made a silly mistake right before the cut-off time today, and now our final submission is a broken version...... There is a link to the fixed version in our latest dev log if you are interested.
Oh I thought it's the end of the game lol. Will definitely try again.
Really good game. I’m seriously impressed you were able to pull this off in only a week, well done!
Unfortunately, I ran into a bug (WebGL) where I was unable to direct the team to the maintenance chamber and therefore unable to progress. I definitely wanted to though, I was really drawn into the story at that point. Excellent work.