Play game
Beneath The Surface's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #147 | 3.100 | 3.100 |
Horror | #176 | 2.700 | 2.700 |
Story | #182 | 2.600 | 2.600 |
Aesthetics | #238 | 3.100 | 3.100 |
Enjoyment (Best Game) | #287 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Unity3D
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great sound design, nice vibes. Welding Simulator 1.0 FTW!
Honestly pretty cool, i think the rotating of pipes mechanic with the welding is a fun concept all by itself NICE JOB!
Thanks for taking the time to play!
Really cool atmosphere, loved the welding mechanic!
In the tutorial part, I fell into the void in the open rail for stairs. I also interacted with two pipes at the same time and one of them disappeared.
The oxygen and the monster made me really tense, it was great. Great idea and job overall!
Thanks for taking the time to play and provide feedback!
Looks cool, interesting concept. But I don't understand how to fix pipes at depth, where to find missing parts of the pipe. And the monster is found too far and kills the player.
Thanks for taking the time to play and provide feedback! It’s appreciated. I ran out of time and had to just throw together the underwater part. The pipes were scattered on the ocean floor, however that was never explained. Now that you mentioned it the enemy’s attack range is way too far.
This is such an amazing concept. What a great take on underwater horror, I'm impressed this is a 7 day job! My only issue is the sensor item is too small/far away for me to see the dots. Otherwise I would love to see an unjam properly made with time version of this game!
Thanks for taking the time to play and provide feedback!
The fact that the game is 3D is impressive. It took too much time to figure out how to fix a pipe. After that it felt more like a routine, not a game. If the process was intuitive, and there was something unexpected nearby, perhaps game would be more interesting.
Thanks for playing and providing feedback!