Good graphics, atmosphere as well!
The main menu and how the more realistic vs abstract visuals are a nice touch!
Camera game me motion sickness so maybe the walking wiggle could have been a little more gentle ^^
Criteria | Rank | Score* | Raw Score |
Aesthetics | #75 | 4.000 | 4.000 |
Horror | #138 | 2.917 | 2.917 |
Sound Design | #235 | 2.667 | 2.667 |
Enjoyment (Best Game) | #249 | 2.583 | 2.583 |
Story | #299 | 1.917 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Which engine did you use to create this game?
Unity 2022
Good graphics, atmosphere as well!
The main menu and how the more realistic vs abstract visuals are a nice touch!
Camera game me motion sickness so maybe the walking wiggle could have been a little more gentle ^^
Cool game with great graphics and sound design. I really had fun playing it.
Really wanted to give this one a go especially since you played my game as well, and clearly the game works because everyone else is playing it no problem but unfortunately I don't think my machine can run it because it keeps crashing after the opening scene loads. What I can see looks awesome though!
I booted the game up a couple more times today and on the first loading screen I got that "Program is not responding" thing where you can either close the program or wait for it. And I tried both and it froze a few times, but then one time after I waited, it actually went to the next screen with the three lives and the room, and then every time after that it actually loaded alright!
But unfortunately, it was still too choppy on my computer to really appreciate but I can say the atmospheric music and visuals were awesome and you did a great job of creating the dankness of the underground!
I enjoyed the metro atmosphere and visuals, very good job there, it did remind me of when I played games like metro 2033, sadly my pc couldn't handle the game very well, I have potato pc xd, but it was fun avoiding and bamboozling the enemy. I managed to find two fuses, but they were hard to see, maybe having them glow every few seconds or something like that would be cool!
Also I suggest some settings to lower the resolution or that kind of graphical settings, and I enjoyed how the music changed when the enemy got really close!
I thought the idea of the game was good, but unfortunately I couldn't escape the monster at all and I encountered some bugs:
1- If I move the mouse too fast, the camera becomes very strange and sensitive.
2- As shown in the image below, when I was caught, I fell off the map.
loved the look of the game!
I like the design of the game. However I feel the gameplay may need something more to make the game insteresting. A quick tweak, If may suggest one, would be to show a fuse very close to the player in the beginning so to know what you are looking for. The environment is very big and going around without knowing what I was looking for was a bit frustrating.
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