Play game
Shadowdark: Frostmire and the Baron of Languish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Master Usability | #78 | 3.111 | 3.150 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I liked the different factions and interactions between the fey. The riddle of the library required some rereading before I could understand it well enough to present it…and I’m still not sure I’m presenting it as the author intended. It took a bit of rereading to understand how the private tower was reached as well.
Thanks for checking it out.
The riddle is a trick. There is no riddle. The fairies there are having a laugh at the PCs, convincing them to waste time in the library.
I may need to make the entry points clearer. On the map it states "Master Bed Staircase: Up to Private Tower" and it mentions being able to climb to the tower as well. I've seen a lot of modules color code points of transition and such and I may begin doing the same.
I liked the different factions and interactions between the fey. The riddle of the library required some rereading before I could understand it well enough to present it…and I’m still not sure I’m presenting it as the author intended. It took a bit of rereading to understand how the private tower was reached as well.
Extra points for this sentence: "PC’s awaken in Frostmire after a period of carousel. Whether the PCs were there to begin with is another story. "
This is Shadowdark stuff lol.
Thanks! I've been waiting for your adventure to pop up in my queue. Dig the blending of fey with an almost cosmic horror vibe. The grid map make theater of the mind easier as well. Good work.
Thanks!
I like the castle and the factions therein; and while I like the hook (PCs cursed by offended fairy), it feels a little distracting -- I might save that for a later adventure. I might also tweak a bit of the story/character description, e.g., Melendrin is described as childish and petty in the capsule description, but then in the adventure, he gives a lot of information and agrees to help pretty readily.
The curse being as distracting as it is somewhat ameliorated by the fact that the dungeon itself doesn't ask *too* much of the PCs.
I might amend Melendrin's description to reflect that centuries as a ghost has made him more amenable, but he isn't actually more reasonable or less childish. His willingness to help is purely self-serving and should still be role played as described, but your criticisms are valid. I'll update the file after the votes are in. I'm not sure I can make all the changes I'd like and keep it under 8 pages.
And thank you for the feedback. I generally consider criticism more valuable than praise (though praise is certainly welcome).
I like the map. Interesting hook.
Thank you! I hope you enjoy it.