Thanks for participating! Really impressed seeing some of the stuff people have put out in only 7 days, even if some needed a fair bit of bug fixing afterwards. It's been a real privilege hosting this jam and I'm happy people enjoyed it and managed to make stuff for it. Hope to see you again next year!
PotaJoe
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I was using a prediction, 1:10, standard for 1-week jams like this. Problem is I didn't account properly for audience, since a jam with a pre-existing audience of this size is (obviously now, but I guess hindsight is 20/20) going to have a higher submission rate, which it did, and that's my bad.
To be honest, the voting period was going to be this long either way. We have 10 judges and 129 entries, and finding new judges that are trustworthy enough in this case is extremely difficult. Only real effect of not quite being ready for the amount of entries is that I keep having to push the end date back to adjust for it. This should be the final delay as some of the judges are starting to make extremely quick progress.
Jam timing can be awkward, so if you didn't quite finish your entry in-time, put the link to your game page here and I'll send you a link to submit it late! I'll update this message when the late-submit window is up.
The late submission window is now closed. Sorry if you didn't manage to submit in-time.
I'd say voice clips from stream are regarded as public domain or fair use in this case, so there's no issue there.
In-terms of things like characters, designs and names, those are more abstract concepts than actual game-used assets like models and sprites, meaning they're considered beyond the scope of the rule and are allowed. Basically, if you make a Scoot, you can add a Scoot.
The asset rules will probably be made less strict if we do another one of these jams, just keeping things a little restrictive for now to make things easier on the mod/judge team while they get used to the whole game jam thing.
The assets still need to be looked for, not to mention they're at-least made by human people. Those other assets also need to have any licenses or conditions followed, such as payment, attribution, whatever. Plus we're heavily encouraging doing as much yourself as possible. If we completely banned any and all outside assets, it would block the use of stock sound effect, font and texture libraries, a dealbreaker for 99% of people. Seeing as we're allowing teams, people who are missing the skills needed for certain aspects can always team up with people who do have those skills, so really we're giving as little reason to use more than a couple outside assets as possible here.
Now seeing as you supposedly don't plan on using AI in your own submission, I don't see why you insist on wasting both yours and my time nitpicking the asset rules. If "don't use a bunch of AI-generated trash in your game" is too big of an ask for someone, they shouldn't be joining a game jam, they should be watching some tutorials and learning some actual creative skills. I already changed the rule to be more lenient than I'd ideally like, I'm not changing it again.
If something is on an asset store or is a stock asset, it's fine to use (if it's a paid asset you need to have bought it). If it's public domain then it's all good. If it has a creative commons license then just follow the terms of the license and you should be good to go. Main thing is don't use anything copyrighted, stolen, or ripped from other games. Existing chunks of generic code not specifically made for your submission, like dialogue systems and player controllers, are fine to use.
With all that being said, it's encouraged to do as much as you can yourself and within the submission period if you're able.
AI makes it easier to shart out complete slop without even having to steal anything. At-least when you're cobbling slop together out of stock images and asset packs you need to actually go out of your way to find things, with AI you just tell it to generate what you want. People are going to submit crappy slop games anyway, but disallowing the use of AI assets at-least raises the minimum effort a little.
If your entire issue is banning the "tasteful" use of AI (drag-dropping stream jokes that just happen to have been made using ai into the game with no modification whatsoever) then this new version of the rule, "None of the original assets made for your submission can be AI-Generated", should be satisfactory.
If you really just want to AI-generate half of the assets in your submission, this isn't the jam for you.
Game jams are for people to show of their own skills. There's no problem with using AI-generated stuff as reference for your own work, but just outright slapping AI-generated assets in your submission defeats the point of a game jam. I do agree that the wording of the rule is somewhat strict and will update it, however direct, unmodified use of AI-Generated content will still not be allowed.