Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

The game is a bit confusing and also click-heavy. No clue why returning to dock requires several clicks too. Oh, and it is also really short.

Though I guess you learned how to use a new game engine during this jam, this is a massive success!

Thank you for playtesting and the great feedback!

 I was thinking about two different values that increment. One is effort and the other is coins. Each click is 1 unit  of effort (XP). You will be able to get an automation that is generating effort. You are using effort to row the canoe. This is why returning to the dock takes effort. I wonder if animations would have helped convey that or if I should simplify and get ride of the 10 clicks to get back to the dock.

(1 edit) (+1)

I think it would be better, gameplay-wise, to make returning to dock as one click that then starts a timer.

Several clicks would be okay if you were still getting XP for them, otherwise it is just clicking for the purpose of clicking.