The game is a bit confusing and also click-heavy. No clue why returning to dock requires several clicks too. Oh, and it is also really short.
Though I guess you learned how to use a new game engine during this jam, this is a massive success!
I was thinking about two different values that increment. One is effort and the other is coins. Each click is 1 unit of effort (XP). You will be able to get an automation that is generating effort. You are using effort to row the canoe. This is why returning to the dock takes effort. I wonder if animations would have helped convey that or if I should simplify and get ride of the 10 clicks to get back to the dock.