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Neon Turbo Throwdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (How well the game fits the jam's theme) | #4 | 3.790 | 3.906 |
Overall | #5 | 3.615 | 3.727 |
Uniqueness (Originality of the game) | #5 | 4.093 | 4.219 |
Fun (Overall enjoyment) | #6 | 3.547 | 3.656 |
Balance (Speed of the game) | #7 | 3.032 | 3.125 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
enemy uses evade, which should only evade one attacks but somehow evaded all of my 3 attacks. Bug.
A very cool game! I loved it. You won't win with a starting deck, so it is pretty incremental.
Some things to note, though:
- really needs a way to undo moves
- you don't seem to shuffle cards inside a match, they always come in the same order
- the participation trophy strength seemingly does not depend on the progress achieved in a run (and is generally all over the place, from things doing nothing to "all your cards of a certain type are upgraded now")
- if you have a trophy that upgrades some cards, the new cards of that type can still be un-upgraded, which is a little bit weird
- Block upgrades might be too strong - don't see how one can go around the block spam strategy, since they eventually become guaranteed
I like that you can get special enemy coach cards in rewards after defeating them.
Very creative! I love the art style and the shader. Balance - I mostly leaned into attacks. I love unlocking new bonuses. Great work!
Cool deckbuilder, very stylized, though I didn't encounter incremental aspects?
Thanks! Every time you lose, you get a permanent upgrade to help with future runs, which makes your deck better or your players stronger (or your idle mode delay faster)
i see, thanks!
I can't stop playing - such a fun CCG/deckbuilder! :D