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A jam submission

Neon Turbo ThrowdownView game page

Hey kid! Are ya ready to EVADE some balls? And then THROW more balls?
Submitted by pbrane — 1 day, 52 minutes before the deadline
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Neon Turbo Throwdown's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (How well the game fits the jam's theme)#43.7903.906
Overall#53.6153.727
Uniqueness (Originality of the game)#54.0934.219
Fun (Overall enjoyment)#63.5473.656
Balance (Speed of the game)#73.0323.125

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

enemy uses evade, which should only evade one attacks but somehow evaded all of my 3 attacks. Bug.

Submitted (1 edit)

A very cool game! I loved it. You won't win with a starting deck, so it is pretty incremental.

Some things to note, though:

- really needs a way to undo moves

- you don't seem to shuffle cards inside a match, they always come in the same order

- the participation trophy strength seemingly does not depend on the progress achieved in a run (and is generally all over the place, from things doing nothing to "all your cards of a certain type are upgraded now")

- if you have a trophy that upgrades some cards, the new cards of that type can still be un-upgraded, which is a little bit weird

- Block upgrades might be too strong - don't see how one can go around the block spam strategy, since they eventually become guaranteed

I like that you can get special enemy coach cards in rewards after defeating them.

Submitted(+1)

Very creative! I love the art style and the shader. Balance - I mostly leaned into attacks. I love unlocking new bonuses. Great work!

Submitted (2 edits)

Cool deckbuilder, very stylized, though I didn't encounter incremental aspects?

Developer

Thanks! Every time you lose, you get a permanent upgrade to help with future runs, which makes your deck better or your players stronger (or your idle mode delay faster)

Submitted

i see, thanks!

(+1)

I can't stop playing - such a fun CCG/deckbuilder! :D