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Shadow Dance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.938 | 3.938 |
Creativity | #5 | 4.083 | 4.083 |
Theme Interpretation | #7 | 4.167 | 4.167 |
Gameplay | #8 | 3.667 | 3.667 |
Polish | #10 | 3.833 | 3.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Creativity was great. I loved the idea of having to avoid the mouth of the monsters. Gameplay was great, I felt I had control of my little light ball. My only issue is that it was unclear where on the monster the danger zone was, and where the hit zone was. And I would often get damaged when I thought I would do the damaging. Theme interpretation was on point. Nothing to say there. Polish was great, other than the issue of the hitting and being hit above.
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Comments
Amazing game! Hard to master, but addictive. The interpretation of the theme is perfect. Great work!
This is really well polished, and the gameplay is fun and satisfying. I wasn't very good at it, but that's a skill issue on my part. I have no complaints here, great job!
Best idea i have seen on this jam, but game feels a bit unfair because of head hitbox. Downloadable version is cooler, i even have thought that soul energy is my hp :)
Time Survived: 152s
Final Score: 242
Tryin' my best over here okay! Dang shadow goobers keep comin' at me. lol
I have enjoyed while I played this game. Really satisfying. Good luck
I really enjoyed the overall concept, and I thought the music was awesome. I feel like the hit box for the enemy's head was a bit unforgiving. Overall pretty challenging, but really cool idea.
The music selection was great and I liked how the light bopped in sync with it. I also like how it would change based on how much life you had left. The use of colour was great, it worked well with the theme and I liked the gameplay a lot. I will say though that there were times where I was just moving around in an empty space with enemies not really being much of a threat and then the difficulty would spike out of nowhere and then go right back down.
This is pretty nice!