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A jam submission

Shadow DanceView game page

Fight the endless darkness.
Submitted by Split Games — 1 day, 3 hours before the deadline
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Shadow Dance's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#43.9383.938
Creativity#54.0834.083
Theme Interpretation#74.1674.167
Gameplay#83.6673.667
Polish#103.8333.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Creativity was great. I loved the idea of having to avoid the mouth of the monsters. Gameplay was great, I felt I had control of my little light ball. My only issue is that it was unclear where on the monster the danger zone was, and where the hit zone was. And I would often get damaged when I thought I would do the damaging. Theme interpretation was on point. Nothing to say there. Polish was great, other than the issue of the hitting and being hit above.

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Comments

Jam HostSubmitted(+1)

Amazing game! Hard to master, but addictive. The interpretation of the theme is perfect. Great work!

Submitted(+1)

This is really well polished, and the gameplay is fun and satisfying. I wasn't very good at it, but that's a skill issue on my part. I have no complaints here, great job!

Submitted(+1)

Best idea i have seen on this jam, but game feels a bit unfair because of head hitbox. Downloadable version is cooler, i even have thought that soul energy is my hp :)

Submitted (2 edits) (+1)

Time Survived: 152s
Final Score: 242

Tryin' my best over here okay! Dang shadow goobers keep comin' at me. lol

Submitted(+1)

I have enjoyed while I played this game. Really satisfying. Good luck

Submitted(+1)

I really enjoyed the overall concept, and I thought the music was awesome.  I feel like the hit box for the enemy's head was a bit unforgiving.  Overall pretty challenging, but really cool idea.

Submitted(+1)

The music selection was great and I liked how the light bopped in sync with it. I also like how it would change based on how much life you had left. The use of colour was great, it worked well with the theme and I liked the gameplay a lot. I will say though that there were times where I was just moving around in an empty space with enemies not really being much of a threat and then the difficulty would spike out of nowhere and then go right back down.

Submitted(+1)

This is pretty nice!