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Terminal Sun - Alpha Simulation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #31 | 3.000 | 3.000 |
Theme | #51 | 2.857 | 2.857 |
Gameplay | #52 | 2.500 | 2.500 |
Overall | #58 | 2.375 | 2.375 |
Sound | #72 | 1.143 | 1.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really love diegetic UI in games and I like the concept too, I think what holds your game back is that it isn't super intuitive.
You don't know what a lever does until you pull it, and it not super clear how to reset it. I think having symbols like arrows would help and even being able to reset a lever by clicking it again would go a long way.
I would love to see this further developed
Really interesting concept! Love the controls. The ship rotating when it hits a wall is maddening but I respect the idea behind this
I love the concept, but after I hit something and the ship rotates away from where I must go I just cannot regain control. My biggest problem is that I can't back to zero on any given input, for instance if I start to rotate I just cannot stop it. I am not good enough to get there by counter rotating the lever. Maybe there's a way with all those circular buttons but I could not understand what they do. Wish I could go further.
There is an a sequence to regain control. It's on the left panel. The left most button resets your levers, and the top two buttons must be pressed and the lever pulled. This will immediately stop all ship movements. However, this is unlikely to be available outside the simulation. We appreciate your efforts, greatly!
Indeed, such a momentum killer would be difficult to engineer. There are rumors of UFOs with those capabilities, but I'm sure your organization would know all about it.
UFOs indeed. Those are likely to be the least of our problems, when it comes to it!
After this experience, I will express my gratitude to every pilot I will meet in my life
I really liked the feeling of floating in space.
Cool aesthetics! It took me a little bit but I eventually got the controls & survived most of the course (I think most). It didn't really feel too "foddian" though, since usually I could just stop myself before falling. Maybe the player could drag the momentums directly live-time so it would be harder & faster? Very original idea though!
We are not certain, but we think there might be something else out there, with the real vessel. We appreciate your attempt at the course!