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Energetic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 2.900 | 2.900 |
Theme | #31 | 2.000 | 2.000 |
Overall | #32 | 2.200 | 2.200 |
Aesthetics | #34 | 2.100 | 2.100 |
Sound | #37 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed the game play here it was a great platformer with a cool mechanic. Great Job and thank you for the game. Good Luck
I like the gameplay which is innovative for plateformer game, nice game!
I really liked the concept of the game, just disappointed that the ball did not really exploded into atoms hahaha
The main mechanic is cool, liked the level design too (the way back felt more difficult that the way "in").
However it lacks some indications of what needs to be done to unlock the blue/purple "doors" (you could write it in the game's page :)).
Thanks for the feedback, i wanted to make a tutorial and an introduction, but unfortunately I didn't have time. For the "doors" i am working on it.
Info for players: press space to teleport to the blue poles when you are near.
I found the game mechanics really enjoyable! Too bad there is no leaderboard! :p
Thanks for the feedback, you can teleport by right clicking on the poles, not by space, but if it works for you :D. Also i wanted to make a leaderboard but I didn't have enough time.
neither blue nor violet zones react ((((
I found out you need to take the keys in the level to activate those zones. At the first level you can go to the top-left to progress in other sections.
Exactly like Scriptopathe said, you have to go to the top left for the key and then just approach the gate. I wanted to do an introduction but I didn't make it in time
Oh no! "Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)"
I think you need to use another browser, chrome should work.
Awh, I reached the end, but I missed seeing my time! It would be awesome if you could store the timer for future reference. Nonetheless, I think you nailed what you were aiming for! Great job!
thanks for the feedback, I didn't quite finished the timer and leaderboard because I ran out of time. I spent the first day just creating the mechanic.
Neat little game. There are some vital controls that you have to figure out by trial and error that you can't progress without, and the game feels a little unresponsive and unforgiving.
Thanks for the feedback. I will write all the conrols in the description. Thanks for telling me.