To echo some of the other comments, I found myself fighting with the controls at times. The mechanics were great but I had a bit of trouble with the actual gameplay.
Play game
Risen from the Core's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #72 | 2.619 | 2.619 |
Overall | #81 | 2.738 | 2.738 |
Gameplay | #82 | 2.667 | 2.667 |
Theme | #84 | 2.905 | 2.905 |
Aesthetics | #86 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Love the lil slime, though he could be even squashier and stretchier. I got stuck on the third? fourth? level, the (first?) one with a blue teleporter thing and threw in the towel after quite some attempts. Training myself to jump before inputting the direction I wanted from the wall was really confusing, I find sticky wall jumps in general feel like a lack of control but getting the right height for that first jump on that level without accidentally sticking to the very top of the platform was rather difficult, sometimes would literally get stuck in place on top of the middle of it which I didn’t understand. And then clearing out all those blocks is tedious because you have to back up before being allowed to use the left click dash.
so I don’t know how much I missed, but I was enjoying it well enough despite feeling like I was fighting for control of my character. Music was good but got a little repetitive. All in all a really solid game though, just on the hard side for a jam. Great work though :)
I like the gameplay revolving around the very powerful horizontal and vertical dashes. Wished there were some checkpoints to keep the game flowing and not have to restart all the way at the beginning. I also like the wall jump animation! The writing on the tutorial was funny too. Nice work!
I like the idea of the game, the controls are a bit finnicky, but I got used to them after a little while, overall the game is pretty good!
Really fun platforming experience. And some well thought out level design. On the controls I struggled quite a bit wrapping my head around the second section there's something about the mouse that wasn't sinking in. If I could try a different layout I would assign horizontal dash to the arrows and remove the need to have A & D input while pressing and add vertical dash and slam to the up and down arrows.
Its a little thing but the lizard eye charge indicator is really good as well! that's a cool obstacle.
I feel that the collisions are very big, and you shuld add the horizontal dash also in the ground, but great job ^^
Ah! The controls on this little game was so fun. I really liked the slime design as well! My only feedback was that I found the green screen at the beginning confusing since it had no dialogue, I thought my game broke. haha!
A fun game! I like the slime and lizard animations. The controls are fairly unconventional. I keep getting confused between right-click and left-click. As has already been mentioned, the levels would benefit from being shorter or having checkpoints (I still managed to get to the end 😉).
I like the music took a hot minute to figure out how to get past the green screen
Leave a comment
Log in with itch.io to leave a comment.