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Hypnorynth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cohesiveness of game elements | #2 | 4.000 | 4.000 |
Unexpected or surprising elements in the game | #2 | 4.000 | 4.000 |
How well did the game follow the constraint | #4 | 3.857 | 3.857 |
Overall | #5 | 3.738 | 3.738 |
Overall uniqueness of the game concept | #7 | 3.286 | 3.286 |
Quality and fit of sounds and sound effects to the game | #8 | 3.857 | 3.857 |
How well did game visuals follow the N64 Spooktober theme? | #10 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Didn't expect this level of weirdness and it was a great surprise. Music is really good, as well as the overall aesthetics and feel of the game.
Can I ask how did you make the wall / floor textures? The wall textures seem to be downscaled photos and looks really fitting for the game.
Sweet visuals. I want to know how to did the hands that way. I couldn't figure out what to do after getting the hands. But cool concept nonetheless, gives me strong DOOM vibes from the aesthetic.
Fire af mang i love how u did the hands lmao
Dope aesthetic, love the mood / weirdness throughout.
On Firefox/Windows 10 something is up with the way the walls render, it flickers and lets me see through them depending on where I stand.
damn! I've also noticed weird bugs when playing on Firefox, it happens in all my games
Didn't spoil anything for me though! I'm not sure if I made it to the end - I went to investigate the object in the fog against the suggestion of the character at the periphery