Play Visual Novel
Summer Horrordays's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Score | #65 | 3.953 | 5.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Log Line
Relive the Summer holidays and go on a journey through 6 short stories spanning a single day. Take a peek through rose tinted glasses, then rip away the curtain to see the monsters lurking beneath.
Content Warnings
The game contains descriptions of horror themed scenarios. There are no extreme graphic depictions of gore, however some images may be upsetting to some viewers. A detailed content warning is available in the game from the main menu.
Team Members
Concept, writing, direction, visual direction, basic code, gui image design, sound effect editing, and music composition by Jenivere Stunt-Hansford
Lead programming, music re-mastering, gui code, version control, and builds by Myles Browne
Background and menu art by Hazel Anderson
Project management, image editing, proofreading, and general project feedback by Wesley Stunt-Hansford
Additional assets - CC0 and standard zapsplat licence sound effects from ZapSplat and FreeSound, edited using Audacity.
Game engine - Ren'py
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Comments
I'm absolutely in love with the main menu! I can't tell you how much I love little details like that x3 And having just visited Dr Fright's Halloween Nights last weekend, this game gives me Dr Frights vibes right off the bat with some of those title screen changes and the title soundtrack, haha. I can imagine them using your title screen for the front of one of their attractions, haha.
I love anthology type stories, so getting all these little postcard stories was awesome :3 Really enjoyed reading through each of the light versions before going through all of the dark ones, and the ability to read a comparison version afterwards was really cool too! I think my favourite individual tale ended up being Child of the Sands, but I loved all of them :3
Hey, I read this VN together with part of my team and we took turns reading the stories out loud, which was fun. First off, I really liked the concept of switching between the "normal" scenes and the "darker" ones.
The music fits the mood, although our audio guy will download the game for himself to listen to it in full quality instead of a discord stream. If he has any feedback for improvements, he'll probably let you know :)
Due to the duality of the stories, it was sometimes difficult to get through the peaceful scenes, since I wanted to get to the gory ones faster, haha. I don't really have any good suggestion on how to handle that differently, though.
My editor just suggested adding some humor or "moe" to the idyllic parts to spice them up. Not sure if that's everyone's cup of tea, though. Just his personal opinion/suggestion :D
The background art has a unique style and it fits the stories that are being told. Same with the menu. I love how it mirrors the duality of the short stories.
Edit: I forgot the comparison feature! I really liked that as well, especially from a writing/word choice standpoint.
Overall, well done. The novel looks very polished.
Spoilers below:
Our artist predicted that there'd be body where the pothole was, which was close enough I guess, haha :D
Also, dolphins are evil. We all know it.
I really wanted to play this game! I love the use of the board as the menu, and above all I have enjoyed the "monsters lurking beneath". Really smart concept, good job!
Thank you! We're very glad you enjoyed the game :)