Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Granny SmithView game page

Granny Smith is on a mad rush to equip her customers with everything they need before they get fed up waiting.
Submitted by kellynmendez, VictorianMartian, Aries Mendez, Connor Boone (@Sodablasty), star silver — 1 hour, 3 minutes before the deadline
Add to collection

Play game

Granny Smith's itch.io page

Results

CriteriaRankScore*Raw Score
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation)#14.9004.900
Audio (SOUND Music, Sound Effects, Quality and Use of Sound)#23.9003.900
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas)#33.9003.900
Overall (THE BEST of the best, All other categories considered!)#43.9003.900
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX)#53.6003.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Connor Boone, Annabelle Kim, Aries Mendez, Kellyn Mendez, Victoria Pruitt

Third-Party Assets
Title font - "Milky Nice" by StringLabs Creative Studio (https://www.dafont.com/milky-nice.font); general text font - "Organic Relief" by imagex (https://www.dafont.com/organic-relief.font)

Source Code Link
https://github.com/kellynmendez/spring-game-jam-2024

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Things I liked:

- The visual polish on this is incredible. The models, the animations--it's very, very well done.

- The setting is pretty cool. I don't know why a bunch of robots are asking for medieval weaponry, but I always love a good blend of Ye Olde Days™ and sci-fi.

- The gameplay is intuitive and got me locked in--it clicked quickly, and once it did, I was a weapon-making machine (literally, but also figuratively).

Things I didn't like:

- The gameplay loop is fairly straightforward. Once I got the hang of things, it felt pretty repetitive--which I suppose could be an ironic reflection of customer service, but that's not exactly the kind of game I'd want to play all that much xD. On that note, I also thought that the double-clicking for things was a little unnecessary (why don't I just open the station as soon as I bring a weapon to it? Why do I have to pick a weapon back up after molding/assembling/painting it?), though it wasn't a major bother.

- There's a slight bug where I gave a customer two red swords, but only one of them showed up as being delivered. I still finished the order well enough, but it did throw me off a bit.

- Hitting escape just...closes the game?? I mean, ig it does, in fact, escape, but a pause menu or going back to the title would be much preferable xD.

Regardless, good job!

Submitted

The environment and models was super well done! This game reminded me of overcooked a little bit and I could definably see more equipment and difficulty being added to this game!

If you guys could give our game (Rogue Shadows) a rating that would be greatly appreciated :)

Submitted

The Models in this game look crazy. I can't believe all of this was made in a week. It looks so cool!