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Granny Smith's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #1 | 4.900 | 4.900 |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #2 | 3.900 | 3.900 |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #3 | 3.900 | 3.900 |
Overall (THE BEST of the best, All other categories considered!) | #4 | 3.900 | 3.900 |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #5 | 3.600 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Connor Boone, Annabelle Kim, Aries Mendez, Kellyn Mendez, Victoria Pruitt
Third-Party Assets
Title font - "Milky Nice" by StringLabs Creative Studio (https://www.dafont.com/milky-nice.font); general text font - "Organic Relief" by imagex (https://www.dafont.com/organic-relief.font)
Source Code Link
https://github.com/kellynmendez/spring-game-jam-2024
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Comments
Things I liked:
- The visual polish on this is incredible. The models, the animations--it's very, very well done.
- The setting is pretty cool. I don't know why a bunch of robots are asking for medieval weaponry, but I always love a good blend of Ye Olde Days™ and sci-fi.
- The gameplay is intuitive and got me locked in--it clicked quickly, and once it did, I was a weapon-making machine (literally, but also figuratively).
Things I didn't like:
- The gameplay loop is fairly straightforward. Once I got the hang of things, it felt pretty repetitive--which I suppose could be an ironic reflection of customer service, but that's not exactly the kind of game I'd want to play all that much xD. On that note, I also thought that the double-clicking for things was a little unnecessary (why don't I just open the station as soon as I bring a weapon to it? Why do I have to pick a weapon back up after molding/assembling/painting it?), though it wasn't a major bother.
- There's a slight bug where I gave a customer two red swords, but only one of them showed up as being delivered. I still finished the order well enough, but it did throw me off a bit.
- Hitting escape just...closes the game?? I mean, ig it does, in fact, escape, but a pause menu or going back to the title would be much preferable xD.
Regardless, good job!
The environment and models was super well done! This game reminded me of overcooked a little bit and I could definably see more equipment and difficulty being added to this game!
If you guys could give our game (Rogue Shadows) a rating that would be greatly appreciated :)
The Models in this game look crazy. I can't believe all of this was made in a week. It looks so cool!