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A jam submission

SporecapView game page

Hop, skip, SMASH! Help a lil' guy out to find their way to the surface!
Submitted by snealthy, Wlaroos, thepastelpeachdrop, kigms — 1 hour, 4 minutes before the deadline
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Sporecap's itch.io page

Results

CriteriaRankScore*Raw Score
Overall (THE BEST of the best, All other categories considered!)#14.6674.667
Audio (SOUND Music, Sound Effects, Quality and Use of Sound)#14.5834.583
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation)#24.5004.500
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX)#24.4174.417
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas)#24.0004.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Mikey Bess, John Mai, Jarod Shelton, Xx_Kigen Shealy_xX, Meg Roesler

Third-Party Assets
https://datagoblin.itch.io/monogram

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Comments

Submitted

Things I liked:

- The level design here is really good. Lots of interesting mechanics used in interesting ways--gives me Hollow Knight vibes.

- I really like the way the level reveals itself as you progress through it.

- The SFX and visuals are both well-polished. Very satisfying SFX and a very animated protagonist :).

Things I didn't like:

- The title screen being small is a neat intro to the first room, but it kinda throws me off. This is more of a nitpick than a hard criticism, but still.

- Another thing with the title: it took me a while to realize that I'm supposed to press 'C' to start the game. It's fairly unintuitive since most games don't really do that. Again, this is more of a nitpick, but I feel it bears mentioning.

- The switches don't reset on death, which means you might have to take a second before going for another attempt. It's a small wait time, so I consider this more of a nitpick, but it's worth mentioning imo.

Regardless, good job!

Submitted

Awesome game! Everything feels really well polished and is super fun to play. One thing I wish was done differently was the controls. Personally I think it would of felt more fluid to use WASD for movement, space for jump, LMB and RMB for shoot and hammer swing. But that's just my preference and me struggling to use the current set up might just be a skill issue on my end.

If you guys could give our game (Rogue Shadows) a rating that would be greatly appreciated :)

Submitted

Where do I even start! I remember play-testing the beta the other day and the visuals make everything 10x better. Amazing game play overall, very well balanced. Great progression in difficulty too. I remember telling you not to make the game too long but just playing it  now towards the end I was hoping it didn't end.
A SEQUEL is definitely needed!

Overall great game!

Submitted

Absolute Banger, this game felt really cool, and the interaction between all of the players' actions adds a lot of depth to the movement. That is without mentioning the art style and sound, which really give the feeling that I am a little spore person deep in the forest. The level design also felt great, and as someone not talented in platformers, I appreciate the step-by-step guide on each of the interactions as you enter the game.