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Medieval Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - How original is the idea? | #12 | 2.837 | 3.250 |
Entertainment - How enjoyable/replayable is it? | #16 | 2.291 | 2.625 |
Overall | #19 | 2.473 | 2.833 |
Presentation - How does it look/feel? | #21 | 2.291 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think it’s a great idea! I somewhat felt I was playing chess haha
Fun game, I liked the open-ended feeling of it. I felt that the control HUD could be placed more prominently and/or in a large type, though that could just be my terrible eyesight :)
Note to Ubuntu users, I was able to get this to run by copying my libpcre.so.3 into the yirl-loader dir and renaming it as libpcre.so.1.
Ran into the following issue on Ubuntu 19.10
Which version of libpcre does your game require?
oops, It seems I've unexpectedly remove it when packaging my game.
I think it's libprce1 (which on arch Linux is in pcre package)
Thanks for the feedback anyway, it made me discover a bug in my scirpt that package a game with my engine.
I liked the combat. I had a little trouble knowing who was selected and what they were doing. I'd like to see some more info on what was happening .. maybe slow down the attack and damage message. Nice work!
The game segfaulted after I've lost it, but I've enjoyed it nevertheless.
Have you considered using Guile instead of s7 to embed to your game engine? It is the GNU's official scripting language.
Yeah, tell me about it. I've participated in a couple of game jams and never implemented everything planned.
Thanks for the feedback and playing my game.
Yes that actually when you close the game, the segfault is in the code that de-initialize the Javascript library which for this game is totally useless... but I wanted to spend my time during the jam concentrating on this game, not on unrelated feature of my game engine.
Actually yes, but s7 have this nice feature of been only2 C files, which make it very easy to integrate to a game engine, and remove the dependency burden ti would be to manage another big project as guile.
I see. Well, good luck with your engine! Looking forward to the day it will dominate indie games market :)