I wonder how the game was built (what tools). Somehow liked the tone of the text. I am somewhat worried about the state of my living room.
GrindingStone
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The art work is fantastic and has a great feel to it (maybe the upper bar could be made more distinct to show that it is for pinning the pieces there). The gameplay itself didn't catch me as much. I am really interested to look at the soruce code as I wonder how you made things work and it keeps running so smooth even with tons of the little tokens.
I have to take a look how you created the game! I didn't quite get the rating, is it just displaying how many balls I keep in the air at the time? I don't like to move the character to throw the balls again. Would be nice if one could have a mouse button press event to give an angle and amplitude to the thrown ball.
Thanks for testing it! The idea is to change the length at twice the frequency of the pendulum. With this you can pump energy into the system. This gets more difficult for an angle of 90 degree elevation, as there the pendulum resonance frequency changes rapidly. I got a sumersault once, but I am not 100 % sure if it still works as it is sometimes quite laggy on my system. I would need to do more in depth analysis on what is causing the lags. I took a lot of inspiration from the tetris game in emacs, which runs without laggs. I tried to synchronize the physics with the game loop by measuring the system time, the thing is if the game loop is slow, the physics loop needs to update a lot, which might cause further lags.