17 entries were submitted between 2023-03-10 05:00:00 and 2023-04-21 04:00:00. 229 ratings were given to 17 entries (100.0%) between 2023-04-21 04:00:00 and 2023-04-28 04:00:00. The average number of ratings per game was 13.5 and the median was 12.
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #1 | 4.500 | 4.500 |
How well did game visuals follow the N64 style | #1 | 4.889 | 4.889 |
Cohesiveness of game elements | #2 | 4.500 | 4.500 |
Overall | #4 | 4.130 | 4.130 |
Unexpected or surprising elements in the game | #4 | 3.556 | 3.556 |
Overall uniqueness of the game concept | #6 | 3.667 | 3.667 |
How well did the game follow the theme/constraint | #7 | 3.667 | 3.667 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme/constraint | #2 | 4.318 | 4.318 |
Overall uniqueness of the game concept | #2 | 4.227 | 4.227 |
Quality and fit of sounds and sound effects to the game | #2 | 4.409 | 4.409 |
Overall | #3 | 4.167 | 4.167 |
Unexpected or surprising elements in the game | #3 | 3.864 | 3.864 |
How well did game visuals follow the N64 style | #6 | 4.227 | 4.227 |
Cohesiveness of game elements | #6 | 3.955 | 3.955 |
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.289 | 4.289 |
Unexpected or surprising elements in the game | #1 | 4.133 | 4.133 |
Overall uniqueness of the game concept | #3 | 4.200 | 4.200 |
Cohesiveness of game elements | #3 | 4.467 | 4.467 |
Quality and fit of sounds and sound effects to the game | #3 | 4.400 | 4.400 |
How well did the game follow the theme/constraint | #3 | 4.200 | 4.200 |
How well did game visuals follow the N64 style | #4 | 4.333 | 4.333 |
Criteria | Rank | Score* | Raw Score |
Cohesiveness of game elements | #1 | 4.647 | 4.647 |
Overall uniqueness of the game concept | #1 | 4.294 | 4.294 |
Unexpected or surprising elements in the game | #2 | 4.118 | 4.118 |
Overall | #2 | 4.225 | 4.225 |
Quality and fit of sounds and sound effects to the game | #4 | 4.294 | 4.294 |
How well did the game follow the theme/constraint | #4 | 4.059 | 4.059 |
How well did game visuals follow the N64 style | #9 | 3.941 | 3.941 |
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #5 | 4.108 | 4.500 |
How well did game visuals follow the N64 style | #5 | 4.290 | 4.700 |
Cohesiveness of game elements | #11 | 3.104 | 3.400 |
Overall | #11 | 3.256 | 3.567 |
How well did the game follow the theme/constraint | #12 | 2.921 | 3.200 |
Overall uniqueness of the game concept | #14 | 2.647 | 2.900 |
Unexpected or surprising elements in the game | #15 | 2.465 | 2.700 |
Criteria | Rank | Score* | Raw Score |
How well did game visuals follow the N64 style | #3 | 4.500 | 4.500 |
Cohesiveness of game elements | #4 | 4.250 | 4.250 |
How well did the game follow the theme/constraint | #5 | 4.000 | 4.000 |
Quality and fit of sounds and sound effects to the game | #6 | 4.083 | 4.083 |
Overall | #6 | 3.889 | 3.889 |
Unexpected or surprising elements in the game | #8 | 3.083 | 3.083 |
Overall uniqueness of the game concept | #9 | 3.417 | 3.417 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme/constraint | #1 | 4.471 | 4.471 |
How well did game visuals follow the N64 style | #2 | 4.706 | 4.706 |
Cohesiveness of game elements | #5 | 4.059 | 4.059 |
Overall | #5 | 4.010 | 4.010 |
Overall uniqueness of the game concept | #7 | 3.588 | 3.588 |
Unexpected or surprising elements in the game | #7 | 3.294 | 3.294 |
Quality and fit of sounds and sound effects to the game | #7 | 3.941 | 3.941 |
Criteria | Rank | Score* | Raw Score |
Overall uniqueness of the game concept | #4 | 4.083 | 4.083 |
Unexpected or surprising elements in the game | #5 | 3.500 | 3.500 |
Cohesiveness of game elements | #7 | 3.583 | 3.583 |
How well did game visuals follow the N64 style | #7 | 4.000 | 4.000 |
Overall | #7 | 3.750 | 3.750 |
Quality and fit of sounds and sound effects to the game | #8 | 3.833 | 3.833 |
How well did the game follow the theme/constraint | #9 | 3.500 | 3.500 |
Criteria | Rank | Score* | Raw Score |
Overall uniqueness of the game concept | #5 | 3.750 | 3.750 |
Unexpected or surprising elements in the game | #5 | 3.500 | 3.500 |
How well did the game follow the theme/constraint | #7 | 3.667 | 3.667 |
Overall | #8 | 3.417 | 3.417 |
Quality and fit of sounds and sound effects to the game | #9 | 3.417 | 3.417 |
Cohesiveness of game elements | #9 | 3.333 | 3.333 |
How well did game visuals follow the N64 style | #14 | 2.833 | 2.833 |
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #10 | 3.272 | 3.778 |
Cohesiveness of game elements | #10 | 3.175 | 3.667 |
How well did game visuals follow the N64 style | #11 | 3.657 | 4.222 |
Overall | #13 | 2.983 | 3.444 |
Unexpected or surprising elements in the game | #13 | 2.694 | 3.111 |
Overall uniqueness of the game concept | #15 | 2.598 | 3.000 |
How well did the game follow the theme/constraint | #17 | 2.502 | 2.889 |
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #11 | 3.104 | 3.400 |
How well did the game follow the theme/constraint | #12 | 2.921 | 3.200 |
Cohesiveness of game elements | #15 | 2.465 | 2.700 |
How well did game visuals follow the N64 style | #16 | 2.465 | 2.700 |
Overall | #16 | 2.480 | 2.717 |
Unexpected or surprising elements in the game | #17 | 1.552 | 1.700 |
Overall uniqueness of the game concept | #17 | 2.373 | 2.600 |
Criteria | Rank | Score* | Raw Score |
Unexpected or surprising elements in the game | #8 | 3.083 | 3.083 |
How well did the game follow the theme/constraint | #9 | 3.500 | 3.500 |
How well did game visuals follow the N64 style | #10 | 3.750 | 3.750 |
Overall | #10 | 3.264 | 3.264 |
Overall uniqueness of the game concept | #11 | 3.250 | 3.250 |
Cohesiveness of game elements | #12 | 2.917 | 2.917 |
Quality and fit of sounds and sound effects to the game | #12 | 3.083 | 3.083 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme/constraint | #6 | 3.917 | 3.917 |
Overall uniqueness of the game concept | #10 | 3.333 | 3.333 |
How well did game visuals follow the N64 style | #12 | 3.417 | 3.417 |
Quality and fit of sounds and sound effects to the game | #12 | 3.083 | 3.083 |
Overall | #12 | 3.194 | 3.194 |
Cohesiveness of game elements | #14 | 2.750 | 2.750 |
Unexpected or surprising elements in the game | #14 | 2.667 | 2.667 |
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #14 | 2.846 | 2.846 |
How well did the game follow the theme/constraint | #15 | 2.769 | 2.769 |
Overall uniqueness of the game concept | #16 | 2.385 | 2.385 |
Unexpected or surprising elements in the game | #16 | 1.692 | 1.692 |
How well did game visuals follow the N64 style | #17 | 1.462 | 1.462 |
Cohesiveness of game elements | #17 | 2.231 | 2.231 |
Overall | #17 | 2.231 | 2.231 |
Criteria | Rank | Score* | Raw Score |
Unexpected or surprising elements in the game | #12 | 2.698 | 2.818 |
Overall uniqueness of the game concept | #13 | 2.785 | 2.909 |
Cohesiveness of game elements | #13 | 2.785 | 2.909 |
How well did the game follow the theme/constraint | #14 | 2.872 | 3.000 |
Quality and fit of sounds and sound effects to the game | #15 | 2.785 | 2.909 |
How well did game visuals follow the N64 style | #15 | 2.698 | 2.818 |
Overall | #15 | 2.771 | 2.894 |
Criteria | Rank | Score* | Raw Score |
Unexpected or surprising elements in the game | #11 | 2.923 | 2.923 |
Overall uniqueness of the game concept | #12 | 3.231 | 3.231 |
How well did game visuals follow the N64 style | #13 | 3.154 | 3.154 |
Overall | #14 | 2.846 | 2.846 |
Quality and fit of sounds and sound effects to the game | #16 | 2.692 | 2.692 |
Cohesiveness of game elements | #16 | 2.385 | 2.385 |
How well did the game follow the theme/constraint | #16 | 2.692 | 2.692 |
Criteria | Rank | Score* | Raw Score |
How well did game visuals follow the N64 style | #7 | 4.000 | 4.000 |
Cohesiveness of game elements | #8 | 3.500 | 3.500 |
Overall uniqueness of the game concept | #8 | 3.500 | 3.500 |
Overall | #9 | 3.286 | 3.286 |
Unexpected or surprising elements in the game | #10 | 3.000 | 3.000 |
How well did the game follow the theme/constraint | #11 | 3.357 | 3.357 |
Quality and fit of sounds and sound effects to the game | #17 | 2.357 | 2.357 |