I focused on UI and a Dialogue system this time around.
The magic abilities didn't make the demo (a little buggy and I didn't create the puzzles in level two quick enough where you can unlock them). I'll get this updated again sometime after the game jam.
T2Smiles
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This was definitely one of my favorites from this Jam! N64 feeling graphics, the game has multiple stages. Feels like a paper mario type game mixed with plants vs zombies. There is replay value and I could see myself wasting time playing this over and over. If you released this on mobile devices, I would download it in a heartbeat. WELL DONE!
This was a fun and unique atmosphere! A healthy blend between N64 and MS-DOS style graphics. I enjoyed the ammo type change and how intuitive the mechanics in the game were. I loved the animation on the bedframe enemy. I walked around the corner and he jumped out at me and made me jump and laugh all at the same time lol. I noticed two of the shapes shot out cubes where I would have expected only the cube shape to shoot those out, but overall, this is a fun and unique idea. I would play the full version if you ever continued building on it!
This game was actually a lot of fun! The style and overall aesthetics were spot on for n64. I liked the n64 controller C button UI too. Made things feel much more n64. Some feedback would be, with the flute, make the projectiles a tad more capable against the little mushroom things. That said, this is one of my favorites from the jam so far! Had a Zelda ocarina of time mixed with guitar hero type vibe to it. Well done! :)
Definitely a unique take on tetris! N64 graphic style was very present as well. I like the idea and after you get the hang of it, it becomes more fun. There were a few times where I would have expected the long straight piece to go in the open slot, but it was stopped at the top of the slot instead, but overall, a fun and unique game.
Graphics are spot on for N64 style! Flow of game is pretty decent as well. Way to combine a cooking and horror game in one. I was a fan of how the main character stores food in his cheeks to get places. I was able to sneak out of the dark area while looking for Hop Pop, but overall, it was a well done game :)
GoblinGather is a Pac-Man inspired game that I put together for a Halloween themed game jam. It's 5 minutes or less and was made entirely out of Unreal BluePrints. Any Feedback you have is welcomed, encouraged, and appreciated! :)
https://t2smiles.itch.io/goblin-gather
I think the levels should be swapped in order and go from the last level to the first level, as it seems the last level was the easiest, and shows what to expect next, then there is only 1 way to go in level 2, and finally, 3 is the "small world" where many folks are, and you can navigate in many different directions.
Overall - fun idea and a good submission for this jam!