this game had me saying, "screw it, i can't find the formula so i'll just microwave it" sadly the ending broke for me
Play game
Inch by Inch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Novelty | #1 | 4.833 | 4.833 |
Stealth | #2 | 4.667 | 4.667 |
Overall | #2 | 3.880 | 3.880 |
Harmony | #3 | 4.250 | 4.250 |
Game | #3 | 4.417 | 4.417 |
Kink | #7 | 4.167 | 4.167 |
Looks | #10 | 4.083 | 4.083 |
Sounds | #15 | 3.167 | 3.167 |
Narrative | #19 | 3.000 | 3.000 |
Horny | #42 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really had a blast with this! Even in prototype form, there's a lot of potential here.
One thing I noticed - whenever I tried to microwave anything, it was an instant game over, even when it was the correct reagent in that run. Not sure if that got fixed in the update, but if not, I felt I'd better call it out.
The other thing I wanted to mention was that it seems like this game might very easily lend itself to unwinnability without considerable effort on your part. For example, in my last run, there was a reagent on top of the wall cabinets - I noticed it before I was quite too short to get up there, but if I hadn't, the run would've been cooked and I'm not sure I would've known it - that was the first time I'd seen anything up there! That's not something it seems possible to handle perfectly in all cases - I'm not even sure that kind of complex path prediction is possible, and I'm almost certain it can't be done in less than exponential time, which would have to make it a non-starter for a game that needs to run at or above 30fps. I'm not really sure what to recommend! But, again, I felt I'd better mention it.
Other than that, I wouldn't change a thing, and even just playing it a little while I had a lot of fun! It felt like a real challenge, and the need to act quickly and correctly under pressure makes it exciting. Thanks for making it, and I'm looking forward to seeing it more fleshed out!
Cool concept, good aesthetic, I really enjoy what you did here and can see it having many more levels and becoming a strong puzzle game.
This was really challenging! I didn't actually finish the tutorial too, because I hit a game-stopping bug: if you mix something and then put it back in the mixer, you can't take it back out again!
I enjoyed the main game portion too--finding new (and often glitchy) ways to get up to different areas was fun, even if I ran out of time!
Phew, I think this one is a bit too hard for me. X3 I'm not too good at juggling this stuff in my head under pressure. But I love the concept. I'd probably do better if there was less time pressure on the shrinking, but I get the sense that might be part of the appeal. It certainly would be if this was about one of my kinks, I think. X3
I do find that there's something cathartic about mixing and making things like this, so it's something I'd be interested to see expanded on.
Oh this is fantastic. I love change-of-perspective stuff.
I super dig the aesthetic; it didn't even occur to me that everything is straight up untextured until I'd been playing for several minutes. It works really well! The most important things are the text and the chemicals, and they both stand out about as well as they possibly can like this. It's a cool aesthetic besides, and drives home "sterile lab" better than any sterile lab textures could.
I can imagine a whole series of different lab setups you have to navigate, with different lab equipment and hidey-holes and maybe even places you deliberately can't get into until you get small enough. You've got something really slick here; run with it, imo :)
I was going to rate this first but teeny started crying when I ran it so I have to run it later on monster and that'll work!
Leave a comment
Log in with itch.io to leave a comment.